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  Font Antialiasing + AWT  (Read 1069 times)
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Offline darkprophet

Senior Duke




Go Go Gadget Arms


« Posted 2005-03-27 08:59:02 »

Hi all,
dumb question follows...

how do I antialias the font in awt? Is it even possible without extending each component and whatnot?

Thanks

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline mmca

Senior Newbie




Java games rock!


« Reply #1 - Posted 2005-03-27 11:17:41 »

if it is an instance of Graphics2D use set rendering hint:

screenGraphic.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);

mick

EDIT: screenGraphic here is the Graphics2d object
Offline darkprophet

Senior Duke




Go Go Gadget Arms


« Reply #2 - Posted 2005-03-27 13:54:10 »

Sorry, i should have been clearer. This is for components (i.e. buttons, textfields, labels). Not for drawing using J2D.

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
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Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #3 - Posted 2005-03-27 14:07:35 »

Well, that's not that easy then... you need a look and feel then.

Fortunatelly the work has been already done:
http://smoothmetal.sourceforge.net/

弾幕 ☆ @mahonnaiseblog
Offline darkprophet

Senior Duke




Go Go Gadget Arms


« Reply #4 - Posted 2005-03-27 16:00:20 »

thanks, that did the trick.

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
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