Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (108)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  SPGL - any news?  (Read 1886 times)
0 Members and 1 Guest are viewing this topic.
Offline javatypo

Junior Member





« Posted 2003-04-12 19:02:51 »

Is there any news about when SPGL will be released?

Also what will be the general function of this library?

2d thign i know..

but an easier approach to lwjgl or what?


thanks.
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #1 - Posted 2003-04-12 22:50:27 »

Well, you really need Cas to give the official word on this.  Regardless, I'll give it a try - here's a few bullet points about it:
  • There will be no formal release of SPGL, in the near future at least (the next 6 months?).
  • All SPGL code must be obtained via CVS - grab a CVS client and follow the instructions that SourceForge provide.
  • It is a technology testing ground.  You are encouraged to examine the code to see at least one possible way to do things.  You can then use SPGL directly, or learn from it and implement your own.
  • The library may not compile at all at any particular point in time.  It's not a priority for it to be fully working as it's not a "released" library.
  • There's no documentation no speak of, only the code.
  • The library deals with everything Cas needs (beyond LWJGL) to write games.  It's 2D, it's 3D, it's audio, it's everything!
Hope that makes things a little clearer!  Cas really should put up a readme somewhere...

Hellomynameis Charlie Dobbie.
Offline javatypo

Junior Member





« Reply #2 - Posted 2003-04-13 00:03:02 »

okay, so it isnt stricktly a thing that sit on top of lwjgl.. it more of a full blown engine?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #3 - Posted 2003-04-13 10:40:00 »

Ah, no.  It is a layer that sits on top of LWJGL.  It provides a lot of higher-level functionality.

For example, in LWJGL/OpenGL you can draw textured quads to represent sprites on screen.  However, Cas has written a lot of code to make this process easier and so SPGL has its own Sprite class and a sprite rendering engine to process and display sprites.

It'll take some time to work out how his version works, and you run the risk of his solution not being compatible with either your current codebase or you future plans, but if it would work in your instance, it'll save you a lot of time to use it.  You spend some time and take a small risk, with the hope of saving more time than you've used.

Alternatively, don't use it!  Read it and learn from it, then write your own.  Or make improvements and mail them back to Cas to see if he'll integrate them.  Or fork his codebase and go off on your own.  You're free to do anything you want, within the confines of the BSD licence.

Hellomynameis Charlie Dobbie.
Offline javatypo

Junior Member





« Reply #4 - Posted 2003-04-13 13:50:57 »

so its like

C -> C++
lwjgl -> SPGL
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5 - Posted 2003-04-13 21:23:25 »

SPGL is just my code playground. Everything I find useful and use over and over again I just stick in there and then you can all see it. Quite a bit of it is just a Java-distilled form of other bits of code I've found all over the place. Other bits are just big hacks for Alien Flux (like, right now, the sprite texture packer tool checks for files ending in _shadow and reduces them to half resolution, for example).

Just grab the bits you need and play around with them.

Cas Smiley

Offline javatypo

Junior Member





« Reply #6 - Posted 2003-04-13 21:48:53 »

cool thanks for the news..

ill be looking forward to its release.
Offline zparticle

Senior Member




Thick As A Brick


« Reply #7 - Posted 2003-04-13 23:49:48 »

I think you are missing the point, there won't be a release, you use CVS to get the bits you want and incorporate them into your programs.

Offline javatypo

Junior Member





« Reply #8 - Posted 2003-04-14 12:06:24 »

okay ic.. its just like a cvs full of stuff u can have then..


yes no.. maybe
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #9 - Posted 2003-04-14 17:27:37 »

'Srite. About half of Alien Flux is completely open sourced, and SPGL is a pretty big chunk of it. That's why SPGL is such a mess Smiley I just decided one day that I might as well share it with the world.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline javatypo

Junior Member





« Reply #10 - Posted 2003-04-14 19:44:27 »

hehe.. i only posted on the blue background of this topic..

and cool about spgl
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (17 views)
2014-07-30 21:08:39

Riven (23 views)
2014-07-29 18:09:19

Riven (15 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (33 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (43 views)
2014-07-24 01:59:36

Riven (43 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (31 views)
2014-07-23 20:56:16
List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!