Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (687)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [Fixed] [Odejava] getNativeAddr() problem  (Read 1594 times)
0 Members and 1 Guest are viewing this topic.
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Posted 2005-03-26 07:28:44 »

I've got a problem with object identifications.
I have two objects in my world : one cube and one sphere.
When I do :
1  
System.out.println("Cube ID = "+cube.getNativeAddr());

I get :
Cube ID = 0
But when there is a collision between the Sphere and the Cube, GeomID1 and GeomID2 are something like that :
GeomID1 = 136384632
GeomID2 = 136373288


Can anyone help ?

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #1 - Posted 2005-03-26 07:52:11 »

After more debug tests, I've seen that all geoms have an ID of 0.
The cube is static ( only a geom ) and the sphere has a body.
When I get the sphere body id using body.getNativeAdr() I get a regular ID.
When I get the sphere geom id using body.getGeom().getNativeAddr() I get 0.

What's the problem ?

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #2 - Posted 2005-03-26 08:09:40 »

Okay, I fixed it...

But I learned a big lesson : never report a bug until you download the latest version !!

Since I upgraded to the 10-30 CVS snapshot and binaries, no problem !

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
roseslayer (603 views)
2016-08-06 11:43:29

roseslayer (557 views)
2016-08-06 09:43:11

xTheGamerCodes (630 views)
2016-08-04 15:40:59

xTheGamerCodes (623 views)
2016-08-04 15:40:24

orrenravid (970 views)
2016-07-16 03:57:23

theagentd (1048 views)
2016-07-11 14:28:54

Hydroque (1161 views)
2016-07-06 05:56:57

Hydroque (1088 views)
2016-07-03 08:52:54

GrandCastle (905 views)
2016-07-01 09:13:47

GrandCastle (650 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!