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  Random play animation  (Read 938 times)
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Offline monopolyli

Senior Newbie




Java games rock!


« Posted 2005-03-25 07:23:57 »

Hello everybody,
If I want to produce the game that the enemy will attack the player randomly by calling the random integer (randInt) and when the enemy attack the player it will play an animation, that means:
eg)
if (randInt == 0) {
// enemy plays defense animation
}
if (randInt == 1) {
//enemy plays attack animation
}

And in the paint method, I use clipping for the animation.
In the while loop (i.e game loop), when the Thread sleep 100ms, the clipping will change one frame (i.e:repaint), the animation will be fully played until the 6th frame is displayed. However, the problem is after 100 ms, the random and animation will begin at the same time, that means when the attack animation is playing, it will suddenly change to defense animation in the middle of the attack animation and vice versa.
So, can anyone can teach me where the random method should be placed so that it can fix this problem? Huh  Huh
Thanks for your reply~~

Offline shmoove

Junior Duke




Doh!


« Reply #1 - Posted 2005-03-26 08:25:19 »

You need to put the random selection of the next move inside an if statement that checks if you already passed the final frame of the current animation.

shmoove
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