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  An offer for a game!  (Read 2336 times)
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Offline zipircan

Junior Newbie




Java games rock!


« Posted 2005-03-24 18:07:55 »

          Is there anyone who can develop a multiplayer  simple java game with game specifications those I ll give and well commented the game is ready for individual player and I want to convert it to multiplayer game?
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2005-03-24 19:30:47 »

You will need to provide massive proof that you have done all the preparation work necessary. If you have less than 15 pages of documentation detailing the implementation issues (no, developers couldn't care less about your story, so don't include that in your count) then I would give up now.

You should also state what your budget is, both in terms of total spend you can go up to (should the project take longer than expected, e.g. because you want more features added) and what the hourly rate is.

You should also detail what milestones you will be setting, how you will judge completeness, and what the acceptance criteria will be for the finished product.

Without all that, you and the developer have a snowball's chance in Hell of finishing the game together, and even less chance of managing not to hate each other's guts because of all the stress and disappointment you each generate in the other.

malloc will be first against the wall when the revolution comes...
Offline Matlu

Junior Member




Hasta La Victoria Siempre!


« Reply #2 - Posted 2005-03-26 10:00:54 »

Quote
You will need to provide massive proof that you have done all the preparation work necessary. If you have less than 15 pages of documentation detailing the implementation issues (no, developers couldn't care less about your story, so don't include that in your count) then I would give up now.

You should also state what your budget is, both in terms of total spend you can go up to (should the project take longer than expected, e.g. because you want more features added) and what the hourly rate is.

You should also detail what milestones you will be setting, how you will judge completeness, and what the acceptance criteria will be for the finished product.

Without all that, you and the developer have a snowball's chance in Hell of finishing the game together, and even less chance of managing not to hate each other's guts because of all the stress and disappointment you each generate in the other.


I really understand your point of view, but A Gower would probably haven't got a chance to finish any single game, if he tried to follow your recommendations.
There are maybe more snowballs in Hell than you'd expect   Wink
And you really cannot expect that everybody has some interesting budget.  Many great games were created without a budget.

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Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #3 - Posted 2005-03-26 10:49:25 »

Quote


I really understand your point of view, but A Gower would probably haven't got a chance to finish any single game, if he tried to follow your recommendations.


LOL. Andrew was doing trivial games whilst we were effectively being payed to do nothing. He spent his time writing tiny java games, I spent it writing java MUDs and 3D engines. I think if you ask him now he'd agree that if he'd carried on writing them like he was then he would have gone nowhere at all.

Quote

There are maybe more snowballs in Hell than you'd expect   Wink
And you really cannot expect that everybody has some interesting budget. Many great games were created without a budget.


Nothing is ever created without a budget. However, assuming you meant "with a suicidal or tiny budget" then the same is true of films, buildings, cars, software etc - yet I don't see you telling the entire 300,000+ employees of GM that they forego all employment rights, all paycheques, all organization, and just keep their fingers crossed that the company doesn't go bust too soon (which it obviously will).

That's an extreme example to demonstrate the point: all work requires planning, all work takes time, time always is part of a budget. Games are particularly difficult to compelte in the first place, and everyone has games of hteir own to write. So, if you want someone else to write one for you, you have to come to the table excessively well prepared.

malloc will be first against the wall when the revolution comes...
Offline zipircan

Junior Newbie




Java games rock!


« Reply #4 - Posted 2005-03-29 16:30:52 »

         
       I dont have much money and the project is half of it ,some extras and  the networking part is remained..
I dont have any more preparations but these
I have no documentation but I can tell what I want with screenshots,

This is a very very simple game ,no graphics in 2D,3D
Just a simple tile based game...

I think the total  time spending for a good developer in this project is 2 or 3 days.

If anyone interested in this game please contact me at

[b]javadev1@lycos.com[/b]

Note: I am not businessman, I just need help from helpful developers cause I really need to finish this project in 1 or 2 weeks..this game is not for sale..
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2005-04-01 20:02:04 »

College deadline getting a bit close? Forgot to learn to program?

Kev

Offline adoshi

Junior Newbie




Java games rock!


« Reply #6 - Posted 2005-04-09 07:56:56 »

Yes, we would be able to develop this game. If you are interested, get back to me at amitdoshi1999@gmail.com.

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