Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Get all Objects in an applet  (Read 776 times)
0 Members and 1 Guest are viewing this topic.
Offline Nark

Senior Newbie





« Posted 2005-03-24 15:42:55 »

Hi there,

is there a way I can get the names of all objects my applet is using and store them in an array?

When that is done I want to filter them so that I'm only left with some objects with special methods and atributs.  

I want to program a physics engine and thing this is a way of letting my physics class handle all my objects that should be handled in one go. It can then check all these objects o collisions, gravity, speed, friction and so on.

Is my attempt possible?
Offline NewbTon

Junior Member




Odejava games rock!


« Reply #1 - Posted 2005-03-28 00:30:36 »

Don't understand your question.
Offline Nark

Senior Newbie





« Reply #2 - Posted 2005-03-28 12:41:20 »

My problem is that my program has to handle an unknown amount of objects that are supposed to interact with each other. So first I need to find out how many objects my program uses. Then I need to find out which of these objects realy are objects that are supposed to interact with each other (so to speak my "world-objects") and which are used for other stuff such as keyboard handling. The "world-objects" have all inherited surtain methods and attributes from a basic class, so these methods and attribues are in common to all of these objects.

So now I need to find a way of parsing these objects one by one through my physics engine.
Games published by our own members! Check 'em out!
Try the Free Demo of Titan Attacks
Offline NewbTon

Junior Member




Odejava games rock!


« Reply #3 - Posted 2005-03-28 16:08:15 »

Quote
My problem is that my program has to handle an unknown amount of objects that are supposed to interact with each other. So first I need to find out how many objects my program uses. Then I need to find out which of these objects realy are objects that are supposed to interact with each other (so to speak my "world-objects") and which are used for other stuff such as keyboard handling. The "world-objects" have all inherited surtain methods and attributes from a basic class, so these methods and attribues are in common to all of these objects.

So now I need to find a way of parsing these objects one by one through my physics engine.

Theres no way you can retrieve all the objects that your applet is using. Those objects could be anything from buttons to strings to your own classes. If you have an
arrays of OBjects, for instance, you can do something like this :
Object [] objects;
for(int i=0;i<objects.length;i++) {
  if(objects instanceof MyClass) {
       // do something
 }

}
You use the instanceof operator to determine the class of the object.  You question sounds a litte strange to me, since in what situation would you NOT know what kind of objects your application/applet uses ?  
OK lets say you do find out that some applet uses 100 Strings, 20 buttons and 25 Int arrays. What would you use that for, how could you possible fit that into a physics engine ? I'm sure you know what your doing, but I think you must be more specific so other people can understand your problem.
Offline Danskeren

Senior Member


Projects: 2


oi?


« Reply #4 - Posted 2005-03-29 08:58:12 »

I would recoomend you to use som sort of List (Like ArrayList) instead of an array. This way you wont have to worry about resizing the array.

Lets say you have different lists for different things and one of your things is just called Thing. Then I would do this:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
Arraylist<Thing> things = new ArrayList<Thing>
Arraylist<OtherThing> otherThings = new ArrayList<OtherThing>

things.add(new Thing());
things.add(new Thing());
things.add(new Thing());
otherThings.add(new OtherThing());
otherThings.add(new OtherThing());
otherThings.add(new OtherThing());
otherThings.add(new OtherThing());
otherThings.add(new OtherThing());

and when you update your things (Like check collisions or just painting to the screen you just run through the Lists with loops)

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (76 views)
2013-05-17 21:29:12

alaslipknot (87 views)
2013-05-16 21:24:48

gouessej (117 views)
2013-05-16 00:53:38

gouessej (112 views)
2013-05-16 00:17:58

theagentd (123 views)
2013-05-15 15:01:13

theagentd (112 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (178 views)
2013-05-12 17:10:36

kutucuk (177 views)
2013-05-12 15:36:09

UnluckyDevil (185 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.122 seconds with 20 queries.