this is my first post on this forum - only just found it - I shall be around more now!!
Anyhow to my issue.
You may or may not be aware of this bug:http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=5070730
which is meant to be fixed. However with my game it doesn't appear to be fixed
I'm using the classic Applet.getAudioClip which has been working great is earlier JVM's. My issue is that I need to play many short clips very very close together (for example balls breaking in a game of pool). Currently you are either hear silence or the occasionaly sound clip.
Reading the bug report (thats meant to be fixed but is'nt) - there is a work around using java sound (Mixers,Clip,Line,etc) - however I need to emulate the behaviour of the classic Applet.getAudioClip . - this is great as AudioClip.play() is asyncronous - every time I call it returns immeadiatly and every time I call the same instance again - it plays another sound. I find with java sound this doesn't seem possible .
Any ideas on how I can fixed my issue?