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  Need a work around - 1.5 issue  (Read 1436 times)
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Offline wjp

Senior Newbie

Java games rock!

« Posted 2005-03-24 06:55:40 »

this is my first post on this forum - only just found it - I shall be around more now!!
Anyhow to my issue.

You may or may not be aware of this bug:
which is meant to be fixed. However with my game it doesn't appear to be fixed Angry .

I'm using the classic Applet.getAudioClip which has been working great is earlier JVM's. My issue is that I need to play many short clips very very close together (for example balls breaking in a game of pool). Currently you are either hear silence or the occasionaly sound clip.

Reading the bug report (thats meant to be fixed but is'nt) - there is a work around using java sound (Mixers,Clip,Line,etc) - however I need to emulate the behaviour of the classic Applet.getAudioClip . - this is great as is asyncronous - every time I call it returns immeadiatly and every time I call the same instance again - it plays another sound. I find with java sound this doesn't seem possible .

Any ideas on how I can fixed my issue?

Offline Malohkan

Senior Devvie

while (true) System.out.println("WOO!!!!");

« Reply #1 - Posted 2005-03-25 21:25:31 »

I use the Clip class.  I decode .ogg's into a byte[], and then use:
AudioFormat audioFormat = new AudioFormat(
      true,  // PCM_Signed
      false  // littleEndian

DataLine.Info info = new DataLine.Info(
Clip clip = (Clip) AudioSystem.getLine(info);, audio, 0, size);

To load it into memory.  When you want to play it, use:
To reset it, use clip.stop(); if you haven't already or it hasn't played through on its own, then clip.setFramePosition(0);

I hope that's enough to get you started Smiley  Let me know if you have more questions.

Admin and Game Developer at
Play Rimscape!    |    Play Conquer!
Offline wjp

Senior Newbie

Java games rock!

« Reply #2 - Posted 2005-03-29 05:55:15 »

thanks for that!. I'll try this later tonight.
Quick question though - is the synchronous or asynchronous? when you call clip.start() does it reutn immeadiatly or after its finshed?

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