Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (576)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Stupid Post:  Installing LWJGL????  (Read 1677 times)
0 Members and 1 Guest are viewing this topic.
Offline PlanetMongo

Senior Newbie




Follow the yellow line.  Don't EAT the yellow line


« Posted 2003-04-11 20:07:33 »

Okay, I've downloaded 3 zips:  the LWJGL win32, the media stuff, and the docs.  I've extracted them to c:\.  

Now what?

I've searched through the sourceforge pages to no avail (search not functioning?) as to "what goes where".  From another thread I gathered that I'd need to at the very least stick OpenAL.dll into WINNT\system32, but what about the rest?  

I like the documentation, but a nice install document would be nifty, as well (and the README doesn't seem to have anything regarding that except for the media stuff for OpenAL).  

:: shrugs ::

And I keep hearing things about the Shaven Puppy libraries, but there don't appear to be any files on the sourceforge site for that, as well.  Will I need to get those via CVS?

Thanks in advance and sorry for the lame-assed questions.



If you were me, you'd be good lookin - six string samurai
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #1 - Posted 2003-04-11 20:21:46 »

Quote
now what?

Move the files from c:\ to a lwjgl subdirectory - placing those files in the root drive is a bad habbit  Wink

lwjgl doesn't need to get installed! - just make certain that:
a - lwjgl.jar is on the classpath
b - OpenAL32.dll (or libopenal.so if on linux) is in the library path

Having extracted the win32 and media files to the c:\lwjgl directory you are done!

Just go into the directory and do a:
java -cp .;lwjgl.jar;examples.jar; Fog
and you should see a fogged cube.

Quote
And I keep hearing things about the Shaven Puppy libraries, but there don't appear to be any files on the sourceforge site for that, as well.  Will I need to get those via CVS?

www.sf.net/projects/spgl

Quote
Thanks in advance and sorry for the lame-assed questions.

Isn't a lame question - if you have a question regarding lwjgl, it is because our documentation is a tad on the limited side... we'll eventually resolve this Smiley

Offline PlanetMongo

Senior Newbie




Follow the yellow line.  Don't EAT the yellow line


« Reply #2 - Posted 2003-04-11 21:11:32 »

Thanks a bundle.  The lwjgl stuff extracted into it's own dir tree, but the other stuff did not (moved now).  

As for the shaven puppy library:
This Project Has Not Released Any Files
is on that page.. Sad  I'm assuming CVS only for now?  If so, I'll try and check out the project tonight, but do I need anything else?  I do have VC++6.0 laying around somewhere around here... Smiley

And yes, I see the cube!  nifty.  (running 1.4.2beta, too).  I've a renewed fervor for learning this stuff again. Smiley

If you were me, you'd be good lookin - six string samurai
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline PlanetMongo

Senior Newbie




Follow the yellow line.  Don't EAT the yellow line


« Reply #3 - Posted 2003-04-11 21:15:52 »

Also, just installed Eclipse 2.1.  Anything special to do for getting to work well?

System (just in case):
Windows 2000, 512megs RAM sp3
Ti4200 128 meg DDR (dual displays)
Dual PIII 750's
using Java 1.4.2beta
Eclipse 2.1
(also have Textpad)

Thanks again!


If you were me, you'd be good lookin - six string samurai
Offline buchalka

Innocent Bystander




Insert text here!


« Reply #4 - Posted 2003-04-12 02:44:51 »

Quote

As for the shaven puppy library:
This Project Has Not Released Any Files
is on that page.. Sad  I'm assuming CVS only for now?  If so, I'll try and check out the project tonight, but do I need anything else?  I do have VC++6.0 laying around somewhere around here... Smiley

Hiya,

Yes just use CVS to extract all the files.  Not sure what you need VC++ for???  Or did I miss something?

Cheers


Tim

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #5 - Posted 2003-04-12 07:53:54 »

Quote
I'm assuming CVS only for now?

AFAIK, it will be cvs only for a long time - it is just the working ground of Princec - he uses that libary to develop his commercial offerings. I don't think he will be doing spgl releases any time soon, as he is busy getting Alien Flux done.

Quote
but do I need anything else?

Nope - lwjgl is enough to get you started - you don't even have to use spgl. Infact I'd recommend learning lwjgl first, and then when you're ready for a full blown game - take a peek at the entire spgl package. Ofcourse bits and pieces of spgl can be used without using the whole package...

Quote
I do have VC++6.0 laying around

You won't need that, unless you're going to compile lwjgl - and thats a whole other story, since it has its own dependencies.


Quote
Also, just installed Eclipse 2.1.  Anything special to do for getting to work well?

I develop on lwjgl, so I just have the project included... but you should be able to just add the jar? (Project -> properties -> Java Build Path -> Libraries)

Offline javatypo

Junior Duke





« Reply #6 - Posted 2003-04-13 23:12:04 »

what the.. i click the reply button with nothing to say..

time to go to sleep.!!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (38 views)
2014-10-17 03:59:02

Norakomi (29 views)
2014-10-16 15:22:06

Norakomi (24 views)
2014-10-16 15:20:20

lcass (28 views)
2014-10-15 16:18:58

TehJavaDev (56 views)
2014-10-14 00:39:48

TehJavaDev (55 views)
2014-10-14 00:35:47

TehJavaDev (46 views)
2014-10-14 00:32:37

BurntPizza (64 views)
2014-10-11 23:24:42

BurntPizza (36 views)
2014-10-11 23:10:45

BurntPizza (78 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!