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  increasing background scope?  (Read 761 times)
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Offline DAT64X

Senior Newbie




Java games rock!


« Posted 2003-04-11 16:07:27 »

Hi,

I'm fairly new at Java 3D and am trying to figure something out.  I created a 20.0f x 20.0f grid of line arrays in my SimpleUniverse and set my bounds as a BoundingSphere at (0.0,0.0,0.0) with radius 1000.0.  I also gave myself some mouse behaviors so I could move my object around.  However, when I push my grid of line arrays back into the distance, it doesn't take very long before half of it sinks into the black background.  I've tried resizing my bounds, messing with the activationRadius of my universe's viewing platform's viewplatform, but to no avail.  I just can't seem to figure out how to make my background bigger so that I can push my objects further into the distance.  Does someone know how to fix this?

Thanks,
DAT.
Offline kevglass

JGO Kernel


Medals: 188
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2003-04-11 16:14:22 »

You need to set the "back clipping plane". I believe
there is a method on view called SetBackClipDistance().

HTH

Kev

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