what happens if you add a t.setQuaternion in there I wounder?
I set t to (0,0.707,0.707,0), then it prints this:
boxG: (0.0, 0.7071068, 0.7071068, 0.0)
t :(0.0, 0.0, 0.0, 1.0)
b :(0.0, 0.70710677, 0.70710677, 0.0)
This is strange, because it is still transformed like when not using t.setQuaternion(0.0, 0.7071068, 0.7071068, 0.0) - at least it looks like it, when I show it with RunDemo.
When I set t.setQuaternion(0,0,0,1) it's the same output as by not setting it.
What is the position for each?
I'm not setting any positions so they're all (0|0|0). I checked this also by printing them.
Do you know what NaN means? It literally stands for Not a Number and normally means there is some problem with your simulation.
Yeah, division by 0 or something like that. The only thing is, that the code I printed was all the code the constructer of my test class consistet of. Ok - I added t also to a Vector, for being able to show it with RunDemo.