Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (527)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  First post and the usual question about Java timer  (Read 2239 times)
0 Members and 1 Guest are viewing this topic.
Offline InI

Junior Newbie




Java games rock!


« Posted 2003-04-09 12:24:16 »

Hi there.
I am a new member to the java-gaming.org boards, which sounds like a very interesting board about Java.

So congrats and thankyous for the good work.

This said, could I start my journey through javagaming without a boring, perpetual, yet unanswered question about Java?
Yes, that question, exactly... timers.

Is there any chance to get an accurate timer for Java? The possiblity to profile the code accurately would be such a plus to me: I know there are alternatives to perform this task, but an accurate timer... my kingdom for an accurate timer =)
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #1 - Posted 2003-04-09 12:29:34 »

Welcome.

The Java3D package has one built-in.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline GergisKhan

Junior Devvie




"C8 H10 N4 O2"


« Reply #2 - Posted 2003-04-09 12:29:46 »

*I* will do the shameless plugging this time for someone else.  Grin

You can take a look either in the Shared Code forum at the thread called "A new kind of Timer", or go over to this site and look at the GAGETimer, written by jbanes.  They're both the same thing, but a good explanation is available in the Shared Code Forum.


http://java.dnsalias.com/

Good luck.

gK

"Go.  Teach them not to mess with us."
          -- Cao Cao, Dynasty Warriors 3
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #3 - Posted 2003-04-09 13:07:58 »

in addition u can vote for a better one:

http://developer.java.sun.com/developer/bugParade/bugs/4478186.html

and if u r voting around u could also vote for structs:

http://developer.java.sun.com/developer/bugParade/bugs/4820062.html

Wink

弾幕 ☆ @mahonnaiseblog
Offline InI

Junior Newbie




Java games rock!


« Reply #4 - Posted 2003-04-10 05:02:59 »

Thanks a lot people.

::)And...
I'll vote =) See, I'm that kind of purist/dreamer/madman? who is expecting a timer to be part of the core java classes on any machine,
although the solutions offered are really appreciated.

[runs off to the Java 3d forum...]
Offline princec

« JGO Spiffy Duke »


Medals: 425
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5 - Posted 2003-04-10 07:47:40 »

And not forgetting our good ol' LWJGL timer:
http://java-game-lib.sourceforge.net

Cas Smiley

Offline kents1

Senior Newbie




Java games rock!


« Reply #6 - Posted 2003-04-10 11:48:01 »

"See, I'm that kind of purist/dreamer/madman? who is expecting a timer to be part of the core java classes on any machine,"

There is... but alas, it's not good enough.  Most of the timers suggested are hi-res ones.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (73 views)
2014-11-26 15:22:04

toopeicgaming1999 (63 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (27 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (57 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!