I'm just using the Javax DOM implementations which I suspect is a bit heavyweight for what I'm using it for. Anyone using any Lightweight XML libs they'd recommend ?
D.
There are JDOM and Xerces but since i never made a game using XML data i don't how much is parsing speed a problem in a game application context. Ziping the data will solve the size problem.
There are other alternatives like using JAXB to marshal objects directly from xml files. Don't know anything about how eficient this is.
What i really would like to know is, from the experience of guys who already used this in a functional game, what are the bottlenecks and where they are most critical when using xml and with what tools.
For example a rough estimate of the order of magnitude of difference between the startup time of a game using binary files (for game databases) and the same game using the java xml to load that data in a xml format. Would it be about 2 times, 10 times, 100 times ?