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  Writing basic shaders in Java2D GL pipe?  (Read 641 times)
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Offline K.I.L.E.R

Senior Member




Java games rock!


« Posted 2005-03-12 05:46:35 »

It would be nice to be able to have an advanced class for J2D's GL pipeline that allows you to make some basic shaders, the reason this class would be basic is because J2D has only 2 axis (x, y), and the reason it's advanced is because the programmer would have to be aware of his/her limitations of the videocard.

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #1 - Posted 2005-03-12 06:27:06 »

Obviously guessing, but I think this would be seen as outside of the remit of Java 2D. I believe the attitude is that it provides an abstraction of 2D rendering and OpenGL is just a potential rendering provider.

It might be possible to an abstracted version of certain shader options and then implement them in software if its not there.

Kev

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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