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Offline javatypo

Junior Devvie





« Reply #30 - Posted 2003-04-13 19:45:46 »

Hehe.. cant wait to see this program/article.

Also.. nice little quote thing. "CGI on a Java board.." thats awesome..
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #31 - Posted 2003-04-15 17:29:18 »

I can write articles on the following:

<ul>
<li> Anything to do with networking (from IP to ATM)
<li> Computer Science programming theory (including compilers etc)
<li> Evolutionary Programming (genetic algorithms and all related stuff)
<li> Project management
<li> MMOG development
<li> ...and quite a few others, but nothing else unusual
</ul>

And would like to see:

 - A *regularly updated* article on JVM-performance improvements. This is an evil problem: Because the JVM compilers keep getting much better, last week's "optimization" is this week's "waste of time that also makes the code less maintainable". It's just too hard to keep up with what has changed (note: Sun are not generous enough to be specific about what low-level compiler optimizations have changed/appeared/disappeared. Sometimes, they let us know. Other times, you can guess if you read enough articles). For instance, the relative speeds of double-add, double-mul, Math.sqrt, object-deref, object-create, static-vs-instance methods (and variables!) all keep changing. Performance tips that used to be worthwhile (e.g., declaring your two most frequently-accessed variables first within the block - because there are special bytecodes for faster access to the first two 32-bit variables IIRC), and which can still be found on websites offering tips on performance, are now just pointless.

 - A comprehensive round-up of game-programming resources. CFXweb's one is massively out-of-date, and most other such collections are just self-promotional rubbish. We all know Gama, Flipcode, and a few others, but theres lots of hugely useful ones that keep slipping through the net.

malloc will be first against the wall when the revolution comes...
Offline Breakfast

Senior Devvie




for great justice!


« Reply #32 - Posted 2003-04-22 17:38:37 »

I finished the tutorial - there is a link to it and brief explanation off the Java3D board- I'd post it again here, but there were several words involved and cutting and pasting is so much hard work so I'll just give you a link: http://www.newview.co.uk/javatutorial
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Tennie

Senior Newbie





« Reply #33 - Posted 2007-03-18 20:09:26 »

Could we please see an article on how to display various panels/components/whatevers from the main game loop if that are all in the same frame?

E.G. a frame that displays a splash screen, then a game screen, then a battle screen, then back to the game screen (e.g. ANY game with random encounters).

Some people become relaxed and/or feel at peace with themselves/the universe because they smoke, pray, or meditate. Me, I code.
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