Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (480)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (546)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Text labels  (Read 1068 times)
0 Members and 1 Guest are viewing this topic.
Offline zaknixon

Senior Newbie




</bored>


« Posted 2005-03-07 11:33:41 »

Is there any way to place text labels by my 3D objects in my universe?

Does Xith3d provide any utils for this?


Thanks
Zak

----------------------------------
Zak Nixon
Software Engineer
Davidson Technologies
-----------------------------------
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #1 - Posted 2005-03-07 14:14:26 »

check out
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1097928552;start=60#60

:: JOODE :: Xith3d :: OdeJava ::
Offline zaknixon

Senior Newbie




</bored>


« Reply #2 - Posted 2005-03-07 15:40:59 »

I don't know if that what I was looking for.

I am needing to place text labels as a part of naming things in my 3D universe, that would move along with the object as it is being updated.

In java3D, there was a RasterTextLabel class that did the type of functionality I needed. Also, if you look at the application called Freefall (on mac) the labels shown following the satellites is what I am trying to reproduce.

Thanks
Zak Huh

----------------------------------
Zak Nixon
Software Engineer
Davidson Technologies
-----------------------------------
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #3 - Posted 2005-03-07 15:50:15 »

I think there isn't actually something that has this kind of function, but you could try to do it with textured transparent faces

:: JOODE :: Xith3d :: OdeJava ::
Offline zaknixon

Senior Newbie




</bored>


« Reply #4 - Posted 2005-03-07 16:09:01 »

So, Xith3D has no support for bitmapped fonts?


----------------------------------
Zak Nixon
Software Engineer
Davidson Technologies
-----------------------------------
Offline zaknixon

Senior Newbie




</bored>


« Reply #5 - Posted 2005-03-08 12:02:32 »

Can you reference me to a tutorial about textured transparent faces?

Thanks

Zak

----------------------------------
Zak Nixon
Software Engineer
Davidson Technologies
-----------------------------------
Offline Zorqu

Senior Newbie




Java games rock!


« Reply #6 - Posted 2005-03-08 16:10:23 »

Quote

I am needing to place text labels as a part of naming things in my 3D universe, that would move along with the object as it is being updated.

I need to implement this is my game as well.  I haven't attempted it yet but I was planning on using the Text2D class in the toolkit.  Take a look at that and let me know if it works for you:
https://xith-tk.dev.java.net/servlets/ProjectDocumentList
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #7 - Posted 2005-03-08 17:10:48 »

I looked at the Text2D class, It generates a textured quad with the text text in it.
The biggest of the work is done !

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline cascade

Junior Member




Java games rock!


« Reply #8 - Posted 2005-03-09 08:16:08 »

One way can be to create a BufferedImage and draw Text into it via Java's AWT GraphicsContext and then make a texture out of it. This should work for static text labels (e.g. no changing text or animation).

Anotherway is to create an empty texture of and getting the ImageComponent from it. Then you can use again the Graphics Context to draw right into the texture. I think you need to set the textures dirty flag to enable updating.

Problems associated with this approach:
1. Will be tricky to get it on minmap textures to work as you will have to scale it yourself.
2. You need billboard textures to make sure the labels keep their orientation towards the user.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

atombrot (20 views)
2014-08-19 09:29:53

Tekkerue (21 views)
2014-08-16 06:45:27

Tekkerue (21 views)
2014-08-16 06:22:17

Tekkerue (12 views)
2014-08-16 06:20:21

Tekkerue (19 views)
2014-08-16 06:12:11

Rayexar (55 views)
2014-08-11 02:49:23

BurntPizza (37 views)
2014-08-09 21:09:32

BurntPizza (27 views)
2014-08-08 02:01:56

Norakomi (35 views)
2014-08-06 19:49:38

BurntPizza (64 views)
2014-08-03 02:57:17
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!