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  Project Proposal: Human  (Read 3590 times)
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Offline Athomas Goldberg

Junior Member




Grrrrrr...


« Posted 2005-03-06 23:56:56 »

Cast your vote for the following project:

Quote
Project Name: Human

Project Summary:

We want to make an Plugin based multiplayer Game, where anyone who wants can do it´s own Object, Buildings, etc. A multiplayer realtime Game, where you control some Human like Creature and handle with Objects and Buildings.In 2D. The Multiplayer system uses an gzip-compressed self made Message system. including an ping every x minutes. The program uses as configfile an xml-file none validating. The Plugins like Buildings, Items, Living Object, etc. will be sub classes of an special class for each thing. The Server will keep of an list of user, which can automatic created or not. The password will be saved as SHA-1 Hash.


All "No" responses must be accompanied by an explanation to give the project owner an opportunity to respond and make changes.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #1 - Posted 2005-03-07 05:44:55 »

Not enough detail in the summary, whats the point of the game? What makes it unique? What parts does it contribute to the community? Whats the game?

Kev

Offline cyberyoyo

Junior Member




Java games funk


« Reply #2 - Posted 2005-03-07 09:24:45 »

sounds like a good idea to me, like a virtual universe with custom created content.
Only problem is that it will require very motivated community and also good servers capable to run h24.
Games published by our own members! Check 'em out!
Try the Free Demo of Revenge of the Titans
Offline fork

Junior Newbie




Java games rock!


« Reply #3 - Posted 2005-03-08 17:02:15 »

In the first versions there is no 3D world planned so it the server neednt to be very good. I have an friend who has an server. The game will only contain some core objects(Building, Items, Creatures, etc.). Then if someone wants an objects he programms it, and share it with other players.
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #4 - Posted 2005-03-08 17:23:06 »

I'm voting "no" because I've had many such proposals cross my desk in the last few years and despite being much, much more detailed and thought-out none of them ever got anywhere because it's far too huge a thing to go anywhere with.

the skill in game design is deciding what not to do; deciding what to do is easy, but means you'll never actually produce anything worthwhile.

Shrug. MHO.

malloc will be first against the wall when the revolution comes...
Offline fork

Junior Newbie




Java games rock!


« Reply #5 - Posted 2005-03-09 16:24:59 »

Hey I found an game that has the same game idea as my.
http://clonk.de/, there seems also to be an Fanproject or like that
EDIT://I want to share the objects like that http://ccan.de
Offline mlk

Junior Member




Muppet!


« Reply #6 - Posted 2005-03-13 05:18:19 »

Could the OP post a more detailed project description.

I feel that all game ideas should come with at lest a Game Design Doc, pref. with level seeds for at lest the first two levels.
Some light reading for the OP:
http://www.gamasutra.com/features/19991019/ryan_03.htm
http://www.gamasutra.com/features/19991217/ryan_01.htm
http://www.gamasutra.com/features/19991019/ryan_01.htm
http://www.ihfsoft.com/designdocuments.htm
http://www.gamasutra.com/features/19990416/level_design_01.htm
http://www.gamasutra.com/features/19990423/level_design_01.htm

Given the very open ended nature of the game as described thus far, I also feel a start on the Technical Design Document would be required.  

Offline fork

Junior Newbie




Java games rock!


« Reply #7 - Posted 2005-03-13 12:04:21 »

Levels? no Levels I use Scenarios, which also can be created by gamers.
I also extended the Desc.
Offline mlk

Junior Member




Muppet!


« Reply #8 - Posted 2005-03-13 22:51:30 »

Sorry, the post was a cut&paste job, but I would still like to see
a) A somewhat complete GDD
b) A started TDD.

I don't think having uncompleted games on Java.net helps the community (which is what I believe the java.net cvs is for). Writing the GDD & TDD will help you gain an idea of the scale of the project you are suggesting, and show that you are dedicated enough to complete the project.

Mike (evil)

Offline fork

Junior Newbie




Java games rock!


« Reply #9 - Posted 2005-03-14 16:25:19 »

I played the game clonk, after i found it. It should be like that.
But: Objects in Java, game in Java, later in 3d
I can write an GDD but not in English cause my English is not good enough.
what exactly is in the TDD? whats a part of it?
is it like passwords will be hashed with SHA-1?
@Athomas Goldberg I updated the desc or nedd i to post it here
Games published by our own members! Check 'em out!
Play the free demo of Revenge of the Titans!
Offline mlk

Junior Member




Muppet!


« Reply #10 - Posted 2005-03-15 02:08:16 »

Technical Design Document..

Offline fork

Junior Newbie




Java games rock!


« Reply #11 - Posted 2005-03-15 15:02:41 »

there i need to register. couldnt you say me simply what to put in?
EDIT: dammed thing. How long will this poll take?
Offline Athomas Goldberg

Junior Member




Grrrrrr...


« Reply #12 - Posted 2005-03-22 15:45:28 »

I apologize for the dealy. With GDC and follow-up travelling, I have been away from the forums for thte last two weeks. I have updated the description, though I think the concerns mentioned above will need to be more fully addressed.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline karmaGfa

Junior Member




Miaow


« Reply #13 - Posted 2005-04-30 11:13:44 »

Sorry, but for now I still don't clearly understand what is this project and how it will help the community.

I first voted "abstain", but I realized that if nobody understand what it is, nobody will use it, so I voted No.

To know that something will be encoded with SHA-1 doesn't help in the description, the essential of the explanations is missing.

<a href="http://www.le-moulin-studio.com">Le Moulin Studio</a> - MMO Technologies and Services.
Offline fork

Junior Newbie




Java games rock!


« Reply #14 - Posted 2005-05-22 09:57:58 »

It will work st. like that:
1)so. will start the server and do some serverconfigs(level, items, plans(for buildings, items, ...), startbuildings, terrain(where to play), ...
2)Player will start there client and logon to the server
3)the Gamemaster(who is sitting behind the server) will start the game
4)the Players will dig for Rock, Gold, ... and build mines or whatever to reach the goal, which can be Sell all Gold, kill all Monsters
better description?
Offline zingbat

Senior Member




Java games rock!


« Reply #15 - Posted 2005-06-14 22:56:24 »

Could the OP post a more detailed project description.

I feel that all game ideas should come with at lest a Game Design Doc, pref. with level seeds for at lest the first two levels.
Some light reading for the OP:
http://www.gamasutra.com/features/19991019/ryan_03.htm
http://www.gamasutra.com/features/19991217/ryan_01.htm
http://www.gamasutra.com/features/19991019/ryan_01.htm
http://www.ihfsoft.com/designdocuments.htm
http://www.gamasutra.com/features/19990416/level_design_01.htm
http://www.gamasutra.com/features/19990423/level_design_01.htm

Given the very open ended nature of the game as described thus far, I also feel a start on the Technical Design Document would be required. 

Sorry, the post was a cut&paste job, but I would still like to see
a) A somewhat complete GDD
b) A started TDD.

I don't think having uncompleted games on Java.net helps the community (which is what I believe the java.net cvs is for). Writing the GDD & TDD will help you gain an idea of the scale of the project you are suggesting, and show that you are dedicated enough to complete the project.

Mike (evil)


I fully agree what mlk is saying. However before asking someone to do a design doc we should tell them first (eventualy with an example) what will be accepted as a design doc.
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