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  JME Physics Project Retracted  (Read 2315 times)
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Offline Athomas Goldberg

Junior Member




Grrrrrr...


« Posted 2005-03-06 22:40:44 »

The following project proposal has been retracted:

Quote
jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it - a simple box-falling-on-a-floor application is only a matter of a few lines. Yet, the goal is to provide advanced and powerful features such as rag dolls and vehicles.

The original idea came from Nicolaas de Bruyn, who built the foundation. Later Per Thulin and Ahmed Al-Hindawi joined up and are now actively developing and adding new features.

jME Physics Library is completely open source under the BSD license.



Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #1 - Posted 2005-03-07 12:42:08 »

Hi, me and per are the current developers of this physics system.

I just wanted to show you all a demo of what can currently be achieved.

Heres a zip containing a batch file to run the demo. And for those who can't be bothered to see it in action, heres a screenshot too:



And here is the zip...

Enjoy!

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline mlk

Junior Member




Muppet!


« Reply #2 - Posted 2005-03-13 04:20:42 »

Mmm, pwetty.
Grin

But I thought this had a sf account alread?

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Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #3 - Posted 2005-03-13 06:51:28 »

yes, we sent out emails to both of them, we got through sf first, then we sent a letter to java.net saying we retract our request, but they still put it on here..

When it was posted, Per sent them a second email of retraction, but the post was still up! So i thought id take the opportunity and give us some free advertisement  Tongue

It seems that they only read their emails once a week Wink

We are currently happy with sf as it can provide us with a sandbox feature whereby certain developers can only commit to certain modules. So really, we dont need this anymore.

Sorry about the confusion.

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline mlk

Junior Member




Muppet!


« Reply #4 - Posted 2005-03-13 20:22:43 »

*sob*

13-Mar-2005 23:15:58 com.jme.app.FixedFramerateGame start
INFO: Application started.
13-Mar-2005 23:15:58 com.jme.system.PropertiesIO <init>
INFO: PropertiesIO created
13-Mar-2005 23:15:58 com.jme.system.PropertiesIO load
WARNING: Could not load properties: java.io.FileNotFoundException: properties.cf
g (The system cannot find the file specified)
java.lang.IllegalAccessError: tried to access method org.lwjgl.Sys.initialize()V
from class org.lwjgl.opengl.Display
       at org.lwjgl.opengl.Display.<clinit>(Display.java:93)
       at com.jme.system.lwjgl.LWJGLPropertiesDialog.<init>(LWJGLPropertiesDial
og.java:133)
       at com.jme.app.AbstractGame.getAttributes(AbstractGame.java:180)
       at com.jme.app.FixedFramerateGame.start(FixedFramerateGame.java:144)
       at jmextest.physics.GDC.BuggeDemo.main(BuggeDemo.java:367)
13-Mar-2005 23:15:59 com.jme.app.FixedFramerateGame start
INFO: Application ending.
Exception in thread "main" java.lang.NullPointerException
       at com.jme.app.FixedFramerateGame.start(FixedFramerateGame.java:177)
       at jmextest.physics.GDC.BuggeDemo.main(BuggeDemo.java:367)


debug.txt

13-Mar-2005 23:15:26 com.jme.app.FixedFramerateGame start
INFO: Application started.
13-Mar-2005 23:15:27 com.jme.system.PropertiesIO <init>
INFO: PropertiesIO created
13-Mar-2005 23:15:27 com.jme.system.PropertiesIO load
WARNING: Could not load properties: java.io.FileNotFoundException: properties.cfg (The system cannot find the file specified)
13-Mar-2005 23:15:28 com.jme.app.FixedFramerateGame start
INFO: Application ending.

Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #5 - Posted 2005-03-14 07:23:34 »

hmmm, perhaps we should move this discussion over to the jme-physics camp? I think its better suited over there...

But from the looks of it, it seems to be a lwjgl error. Can you please make sure you dont have lwjgl in your default path as jme currently requires 0.94 specifically.

btw, heres the url to the physics board.

PS. That demo was windows only, i forgot to include linux's and macosx's native libs...

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
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