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  JPhysWiz Project Approved!  (Read 1747 times)
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Offline Athomas Goldberg

Junior Member




Grrrrrr...


« Posted 2005-03-06 23:34:58 »

The following project has been approved:

Quote

This is a proposal for JPhysWiz project as part of games-tools project.

Project Name: JPhysWiz (Java Physics Wizard)

Project Summary:

Java physics editor based on Netbeans platform. It uses odejava, xode,
java3d and xith3d.

In summary, it can open XODE files, show them as a tree, help to modify any
element and show the results in a Java3d or Xith3d window.

There will be much more features in the future releases related to renderers
and physics engine, but first release will contain mainly the features above.

Since the application is based on Netbeans, it will be able to run on
Windows, Linux and Macintosh.

A screenshot of the current status of the project and the demo application
can be found at http://www.kovan.ceng.metu.edu.tr/~levent/jphyswiz/

-- Aim of the project

Jphyswiz tries to help both novice and advanced users in creating
simulations or games based on odejava.

It will provide documentation, examples and an easy to use environment for
novice users.
Advanced users can have a testing platform which is easy to use.


Please see http://jphyswiz.dev.java.net for details

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline Jens

Senior Member




Java for games!


« Reply #1 - Posted 2005-03-07 07:21:18 »

Sounds like a very useful tool.

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline Levent Bayindir

Senior Newbie




Java games rock!


« Reply #2 - Posted 2005-03-11 19:14:48 »

Thanks for such a nice comment. I hope so.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2005-03-13 21:00:09 »

+1 from me too

This tool will be extreemly useful in modelling ODE structures.  Through the use of XODE, one should be able to export their creation and drop it straight into their Odejava physics engine using the 3D API of their choice.  I can't wait to start using it.

Cheers,

Will.

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