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  Space Hulk  (Read 6102 times)
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Offline kevglass

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« Posted 2005-03-06 09:10:14 »

I'm playing around with a game based on the board game Space Hulk. The demo is currently here:

http://www.cokeandcode.com/hulk/v2/  (few megs here)

I'm a bit stuck, in the board game there are 3 types of counter on the board, Marines (MD2 Model), Genestealers (MD2 Model) and Blips. Blips represent the marine's scanner detecting an arbitary number of genestealers (bad guys). So.. here's where I'm stuck.. how do I represent the blips in the 3D world? Do I represent them in the 3D world?

Any ideas/suggestions appreciated...

Kev

Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #1 - Posted 2005-03-06 10:35:13 »

I'm still getting 'cokeandcode could not be found'.....  Cry
Offline kevglass

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« Reply #2 - Posted 2005-03-06 10:39:10 »

Eeep, noone ever got www.cokeandcode.com couldn't be found before.. games.cokeandcode.com yes, but not www...

Double eeep!

Kev

Games published by our own members! Check 'em out!
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Offline kevglass

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« Reply #3 - Posted 2005-03-06 10:46:10 »

Maybe this'll work..

http://www.newdawnsoftware.com/~kevin/cokeandcode.com/hulk/v2/

Looks like someone killed the name srever on the local box.. lovely. Now I get to wait for a few weeks before sort themselfs out again!

Kev

Offline blahblahblahh

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http://t-machine.org


« Reply #4 - Posted 2005-03-06 11:14:49 »

What do you mean, "windows only" ? Angry

Anyway, blips were copied from the scene in Alien with the motion-detector, it's just that in a board-game, having a separate motion detetor is a PITA.

It would make a lot of sense for you to have a separate panel, just containing a green-on-black grid, + plan of known rooms + blips.

malloc will be first against the wall when the revolution comes...
Offline kevglass

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« Reply #5 - Posted 2005-03-06 11:18:09 »

A minimap.. yes, just been discussing that.. makes alot of sense. Actually the way the game works the whole map has to be known initially.. as though you scanned the hulk before you got there..

Red transparent spheres seem to be the best idea so far.

Kev

PS.  Yeah, sorry about windows only.. I'll sort that right now.

EDIT: Ok, linux and macos should be available now thought I can't test it form here.

Offline Breakfast

Senior Member




for great justice!


« Reply #6 - Posted 2005-03-06 20:49:50 »

Quote
Blips represent the marine's scanner detecting an arbitary number of genestealers (bad guys).

Quote
how do I represent the blips in the 3D world?


With an arbitrary number of genestealers? Tongue

I loved the old Space Hulks fps/tactics type game from years ago  ( Vengeance of the Blood Angels ?? ) where you told people where to go and then their bolters got jammed and they died.

"BethOR's bolter is JAMMED!!!"

Happy days.
Offline kevglass

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« Reply #7 - Posted 2005-03-06 21:38:06 »

Ah, but you're not to know how many genestealers a blip represents until you can see the location.

Kev

Offline Breakfast

Senior Member




for great justice!


« Reply #8 - Posted 2005-03-07 11:17:00 »

And if you can't see the location, how would you see it's representation in the 3D world?

I would keep the blips on the map.
Offline kevglass

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« Reply #9 - Posted 2005-03-07 12:20:01 »

In the board game you can see the whole base at all times I believe, as though you scanned it before landing..

Yes the blips will appear on the map, but translating the map in your mind and mapping it on to the 3d world so you know where they're actually going to be is just going to be annoying during play.

I've got for a flashing green circle on the floor (can now been see in the demo).

I'm starting to think I shouldn't have bothered thinking about this at all Smiley

Kev

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Offline Breakfast

Senior Member




for great justice!


« Reply #10 - Posted 2005-03-07 12:40:31 »

I see- for some reason remembering the one I played in the past was making me think it was a first person view...

me == dumbass.
Offline kevglass

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« Reply #11 - Posted 2005-03-07 12:44:44 »

Ah ha! An old commerical conversion was indeed first person (with 5 cameras).  

I'm really considering the board game as source though.

Kev

Offline princec

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« Reply #12 - Posted 2005-03-07 14:15:39 »

Use fog of war. Black out any map that's not been seen.

Cas Smiley

Offline kevglass

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« Reply #13 - Posted 2005-03-07 14:54:31 »

Its actually part of the game to be able to see the rest of the world. I think you'd have to play the board game to understand..  

Although, by the sounds of it, everyone here thinks I should change the rules to fit more into the existing game of this type...

Kev

Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #14 - Posted 2005-03-07 15:19:37 »

I think you should have a toggle to bring down a little screen.  Like a glass-like cover that slides down over the screen.  When that's down, you see the red blips pulsing in their respective areas.  So you say, "hmm... one or more bad guys are over that way, ahh ok, this is what I'll do..." then you press the button again, the screen slides back up, you continue playing.

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Offline CaptainJester

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Make it work; make it better.


« Reply #15 - Posted 2005-03-07 15:55:46 »

Quote
I think you should have a toggle to bring down a little screen.  Like a glass-like cover that slides down over the screen.  When that's down, you see the red blips pulsing in their respective areas.  So you say, "hmm... one or more bad guys are over that way, ahh ok, this is what I'll do..." then you press the button again, the screen slides back up, you continue playing.


I agree, but allow gameplay to continue with the overlay down.

Offline weston

Junior Member





« Reply #16 - Posted 2005-03-07 16:58:46 »

woah thats cool! I wish someone would write a space invaders 1001: how to animate your 3D alien models Grin

I may be a bit confused about how this is going to work, but if you are going to be viewing these 'blips' in order to locate enemies then it sounds like you will be navigating while looking at the mini-map/radar/thing. If thats true then I would stay away from doing the overlay idea. I hate having a map or whatever over my game while I'm playing 'cause if its available I tend to want it showing at all times. I'd prefer it was off in a corner so I could still enjoy the game's graphics while playing (I'm thinking about the map in the old doom games and on diablo II, diablo gave you the option to make it small and put it in the corner though).

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
Offline Daire Quinlan

Junior Member





« Reply #17 - Posted 2005-03-07 17:08:03 »

You could check out
http://sourceforge.net/projects/hulk/

I just came across it by chance in sourceforge whilst searching for something else and right after reading your post ... eeeery.

Its turn based (as i presume yours is, haven't played the demo) and 2D top down. Little pulsating green blobs mark the progress of the genestealers in the map itself.

D.
Offline princec

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« Reply #18 - Posted 2005-03-07 18:16:30 »

I've still got the game, mate Wink One of my favourites ever. Except Dark Future. Which was the b0mb.

Cas Smiley

Offline dsellars

Junior Member




Need to write more games


« Reply #19 - Posted 2005-03-07 19:44:09 »

Hmm Malohkan's idea here might be quite nice.  It'd make it a bit different anyway.
Offline weston

Junior Member





« Reply #20 - Posted 2005-03-08 03:14:04 »

ah, turn based... hadn't realized that Tongue (guess I should have since its based on a board game Embarrassed ), those pretty 3d graphics threw me off.

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
Offline kevglass

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Medals: 152
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« Reply #21 - Posted 2005-03-08 05:35:41 »

Quote

those pretty 3d graphics threw me off.


So it works! Wahay! Smiley

EDIT: After last nights coding session I think real time might be easier to implement.

EDIT2: Hmm.. real time.. I think I'll do that instead.

Kev

Offline krypto

Junior Member




while(true) { self.caffeinate (); }


« Reply #22 - Posted 2005-03-08 09:48:02 »

Is this why you switched to Observer  Wink
As usual great work Kevin.

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Offline kevglass

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Medals: 152
Projects: 23
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« Reply #23 - Posted 2005-03-08 15:12:54 »

Quote

Is this why you switched to Observer  
As usual great work Kevin.


One of the many reasons, yep Smiley Thanks, it might even turn into something.

Kev

Offline MickeyB

Senior Member




my game will work, my game will work!


« Reply #24 - Posted 2005-03-08 15:53:25 »

So you are going real-time?  Any Chaos Marines in the mix?

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline kevglass

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« Reply #25 - Posted 2005-03-08 15:58:08 »

Na, no real time. Sticking to turn based, I've begun to think (looking around the web) it'll make it more distinctive.

Chaos Marines, maybe much much later.

** THIS IS JUST A PROTOTYPE ITERATION **

Kev

Offline MickeyB

Senior Member




my game will work, my game will work!


« Reply #26 - Posted 2005-03-08 16:03:58 »

I have a fleet and small army of Eldar, all painted and ready for combat. Smiley

Anyway sounds great...looking forward to it, as are some friends of mine who still table top game with the minis.

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline blahblahblahh

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http://t-machine.org


« Reply #27 - Posted 2005-03-08 16:30:15 »

works on os x. couldnt do anything, but the marines were animated and i had an over-sensitive mouse cursor (probably due to low default screen res)

malloc will be first against the wall when the revolution comes...
Offline MickeyB

Senior Member




my game will work, my game will work!


« Reply #28 - Posted 2005-03-10 22:26:00 »

ran beautifully on win2k.  as usaul I am jealous.  the marine is saweeet!

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline kevglass

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« Reply #29 - Posted 2005-03-11 05:13:03 »

Yeah, its a lovely model, really its just a Quake 2 player model, so all qudos goes to the original modeller that I haven't acutally contacted yet :/

Best to get something to show him/her first.

Kev

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