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  chat: RMI or normal stream ?  (Read 1464 times)
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Offline Serethos

Junior Devvie

Java games rock!

« Posted 2005-03-05 17:20:13 »

im thinking about changing my chat connection to RMI. up to now i only submit strings where commands and messages are concatenated. but i can not measure, how much overhead is produced using rmi or if there are any other reasons not to use it.

some experiences would be a great help.
Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #1 - Posted 2005-03-05 19:01:40 »

Personally, if you're doing game networking, I say don't bother. For many things, it's a time-saving abstraction, but it IS low performance, which means you won't be able to use it in most games - so even if you start using it, you eventually have to do all the work of coding something better sooner or later anyway.

It's a good starting point if you want to do lots of remote method calling (um, funny that, given the name), although again performance can be an issue - but it's a lot better than your own attempt would be for the first 5 or 6 versions Smiley.

Several people here have used it successfully for game situations where perfroamcen didn't matter, and typically where it was less hassle to do remote method invocation than to write a protocol, and handlers, and ... and .... etc.

malloc will be first against the wall when the revolution comes...
Offline Serethos

Junior Devvie

Java games rock!

« Reply #2 - Posted 2005-03-05 19:54:08 »

because i only want to use it in a non-gaming chat system i only think about performance issues in view of the size network chunks...
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