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Offline HyperLink

Innocent Bystander

Java games rock!

« Posted 2005-03-03 01:33:35 »

okay.....basically, I am writing a 3D game like the LightCycling from the old "TRON" with light walls emitted from the back.  

it's gone well.....models all import, finally made a floor I like.....and then this.  I can't figure out how to use something such as KeyListener or the like to interperet input.  
a while ago, i wrote a 2D game (extending Applet and implementing MouseMoveListener) and input from the Mouse worked just fine, but keyboard input never worked there, either.

I have a basic environment class, creating the Scene Graph, etc, which calls a custom "turnCycle" behavior that doesn't work.  I used "KeyNavigatorBehavior" for a while and that worked (almost) perfectly....see, the cycles are supposed to turn in 90 degree increments, so a smooth turn is not what I want.  turnCycle is not being "woken up" to speak.  

I did a little research and I'm wondering if I need to use any of the javax.swing.* classes....I had assumed KeyListener would work this time around, but again I am stumped.

Offline misterX

Junior Devvie

java forever!

« Reply #1 - Posted 2005-03-03 08:26:09 »

first, you could take a look at sun's tutorials to refresh your mind.
To do it, simply use a behavior using WakeupOnAWTEvent.
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