Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Pseudo-non-deterministic AI  (Read 1909 times)
0 Members and 1 Guest are viewing this topic.
Offline digitprop

Junior Member





« Posted 2005-02-24 11:51:03 »

RPG-wise, everybody talks about non-linear gameplay, on the other hand, branched game stories are very expensive and do not really add to the entertainment value of the game for the first play.

So I am currently thinking about simulating non-deterministic NPCs. This would work thus: A couple of NPCs with the same role (e.g. peasants) would appear in the game, but their AI would only be assigned when the user interacts with the NPCs, in exactly the order the user approaches them.

So, for the user it seems that he randomly picks an NPC to talk to, and that NPC happens to have all the details on the next quest.

For the game, the NPC the player talked to was assigned the personality / dialog / etc that was required to set the player up with a certain quest.

M. Fischer . www.digitprop.com
Offline Catharsis

Junior Member


Exp: 18 years


EGR Software rocks!


« Reply #1 - Posted 2005-02-25 00:23:22 »

Look to FSM or fuzzy FSM (FuSM) first (easiest to implement). You can then have logic that may assign a particular state pattern for a particular NPC based on when the user approaches them.

Founder & Principal Architect; EGR Software LLC
http://www.typhonrt.org/
http://www.egrsoftware.com/
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (6 views)
2014-07-24 01:59:36

Riven (7 views)
2014-07-23 21:16:32

Riven (9 views)
2014-07-23 21:07:15

Riven (9 views)
2014-07-23 20:56:16

ctomni231 (41 views)
2014-07-18 06:55:21

Zero Volt (37 views)
2014-07-17 23:47:54

danieldean (31 views)
2014-07-17 23:41:23

MustardPeter (33 views)
2014-07-16 23:30:00

Cero (48 views)
2014-07-16 00:42:17

Riven (49 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!