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  How to invalidate a scene in java3d?  (Read 1176 times)
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Offline Brook_Lee

Senior Newbie




Java games rock!


« Posted 2003-04-04 00:19:43 »

i want to draw different objects each time!
how to do that?
Offline morbo

Senior Newbie





« Reply #1 - Posted 2003-04-04 04:59:41 »

If you make a change to the scene graph, the screen will automatically be refreshed.

To trigger the change, you use Behaviors, which are objects in the graph that get called when certain events happen: like a certain amount of time passing, or a change in the graph.
Offline shawnkendall

Senior Member





« Reply #2 - Posted 2003-04-04 15:41:10 »

What exactly do you mean by "invalidate"?

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
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Offline Brook_Lee

Senior Newbie




Java games rock!


« Reply #3 - Posted 2003-04-06 00:48:41 »

"invalidate" means "refresh"
maybe i want to change a scene according to the item you selected from a combobox or your click on a botton
and so on.
Offline Brook_Lee

Senior Newbie




Java games rock!


« Reply #4 - Posted 2003-04-06 01:15:09 »

hi,morbo:
   Could you tell me how to do this:when i click a button in a applet,then the scene change.Such as:in the beginning it's a cube, after the click,it's a cone.
Offline Conzar

Junior Member




There is nothing common about common sense


« Reply #5 - Posted 2003-04-07 17:45:50 »

To do this quickly you could just detach the branch group associated with the cube and attach the branchgroup that contains the cone.  As most on this site will suggest, you will want to use a behavior to detect that someone clicked on the object but ofcourse you don't have to.

Ubuntu
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