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  [odejava]Jointamotor ?  (Read 955 times)
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Offline NewbTon

Junior Member




Odejava games rock!


« Posted 2005-02-21 13:43:29 »

Does anyone know how to use it ? I have a slight idea  from looking at the docs, but I can't really find any methods that actually starts/stops the motor or influence it with forces. Maybe I got it all wrong but I don't see any other way to make joints turn other than giving forces to the bodies, which makes it rather complicated to fine-control a complicated joint structure.

Thanks

Newbton
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #1 - Posted 2005-02-21 13:50:45 »

for a jointHinge2, you specify the "DesiredAngularVelocity2" and that will get the wheel spinning (thats how you control a car for instance)

If thats not what you want, there is a very descriptive description (hehe) about them here

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline NewbTon

Junior Member




Odejava games rock!


« Reply #2 - Posted 2005-02-21 14:04:25 »

That link must be new because the old manual was nowhere as descriptive.  This should clear things up. Thanks a million !
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