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  lwjgl runtime difficulty  (Read 2230 times)
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Offline javatypo

Junior Devvie

« Posted 2003-04-03 18:30:42 »

okay, ive got the new lwjgl 0.5, and set it up. it compiles, and everything.

first i ran the program "Rotating Square" off the sourcefrge site. and i said that it couldnt make a display mode at 75 hz, which i can understand, because my monitor only goes at 60 hz.

but then i made sure it went a 60 hz, and it still couldnt launch the program. then i reinstalled version 0.4, and it worked fine.

So i am guessing that u guys are still working out all the bugs in this wrapper? and that 0.4 is the most stable release?
Offline darcone

Junior Devvie

Size matters

« Reply #1 - Posted 2003-04-03 19:38:42 »

The tutorials may not have the title of the application/gl window as a argument. This is new to 0.5 and you need to add it

Display.create(displayMode, true, displayName);

in the tutorials I read this was :

Display.create(displayMode, true);

good luck!
Offline javatypo

Junior Devvie

« Reply #2 - Posted 2003-04-05 16:57:56 »

i added the title of the application window. it wont compile without doing that. which is why this topic is called Runtime difficulties. nto compilation difficulties.
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Offline princec

« JGO Spiffy Duke »

Medals: 556
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #3 - Posted 2003-04-05 18:13:01 »

I think we should start really tidying LWJGL up now and getting some seriously good documentation together.

Any volunteers to help witht the docco?

Cas Smiley

Offline javatypo

Junior Devvie

« Reply #4 - Posted 2003-04-06 14:13:32 »

i would, but i have no idea what any of the methods do

which is why lwjgl needs a good documentation
Offline elias

Senior Devvie

« Reply #5 - Posted 2003-04-06 16:13:10 »

Could you be more specific on your problem - a stack trace or something? (and system specs would be nice too)

- elias

Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #6 - Posted 2003-04-06 17:05:31 »

i would, but i have no idea what any of the methods do

which is why lwjgl needs a good documentation

yea... i didnt even tried it cuz i dont have enough time to read all threads about it... and i really hate to ask stuff wich rtfm would solve - too bad if the 'm' itself isnt written yet :]

like the very basic stuff... getting started... ~90% of the ppl who would like to start with lwjgl hasnt used an external lib before. why is it so hard to get some info bout setting it up? (actually i hadnt found *any* info bout that at all - i read summin bout that in an xml book).

tbh getting started with c++ and opengl is easier right now :]

弾幕 ☆ @mahonnaiseblog
Offline javatypo

Junior Devvie

« Reply #7 - Posted 2003-04-06 18:30:50 »

Could you be more specific on your problem - a stack trace or something? (and system specs would be nice too)

- elias


Windows 2k
512 mb SDRAM
1000+ AMD Athlon
SyncMaster 17 Gli Monitor (60 hz max refresh)
20 gb hd

Anything else you want to know?

And for stack trace, u mean the error it gave me?

if yes: Failed to create Display because of Exception. 640x400, at @16bit, @60hz , @0stencil,

Offline Morin

Senior Newbie

Java games rock!

« Reply #8 - Posted 2003-04-06 22:44:56 »

What about alpha? I had problems with the 0.5 because it couldn't get alpha for the frame buffer. In the latest CVS version this works though.
Offline javatypo

Junior Devvie

« Reply #9 - Posted 2003-04-07 18:04:23 »

Yeah, the error also said: @0alpha.
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