Oh, at GDC they announced another standard extension, vertex buffers (the equivalent of NV vertex array range and ATI vertex array object). The new nVidia drivers support this extension already. LWJGL team? When will this be added to the api?
We're right on their trails - the extension in question is ARB_vertex_buffer_object and it has been added to lwjgl cvs as of yesterday. In fact, I'm already porting my own vertex buffer code to the new extension as we speak.
EDIT: that is, expect to be able to use it in lwjgl 0.6.
- elias