Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  What's a good JVM for PocketPC  (Read 985 times)
0 Members and 1 Guest are viewing this topic.
Offline JuddMan

Senior Devvie


Medals: 1


Your Ad Here


« Posted 2005-02-17 04:53:59 »

Does anyone have any suggestions for a nice quick JVM, preferably with swing support, and preferably free, for PocketPC (not Palm)

i've used SuperWaba, but it is not easy to use and doesn't seem too compatible.

i've used EWE, it's not too bad in that it is easy to install and deploy your program on the target pocketPC, and supports palm and other devices, plus it's small, but you have to program by it's own custom API, so it's not too portable to other VM's, and it's a little slow.
Offline princec

« JGO Spiffy Duke »


Medals: 435
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2005-02-17 07:55:28 »

I tried NSICom's CrEme, and Insignia Jeode. CrEme actually has Swing support (!) but the reality is they're both abysmally slow and shit.

Cas Smiley

Offline nonnus29

Senior Devvie




Giving Java a second chance after ludumdare fiasco


« Reply #2 - Posted 2005-02-17 20:34:27 »

I've got jeode on my sharp zaurus and yes it's slow and it does some weird stuff when rendering; double buffering tears really badly on it.

n/m
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (37 views)
2014-12-15 09:26:44

Mr.CodeIt (31 views)
2014-12-14 19:50:38

BurntPizza (62 views)
2014-12-09 22:41:13

BurntPizza (99 views)
2014-12-08 04:46:31

JscottyBieshaar (60 views)
2014-12-05 12:39:02

SHC (74 views)
2014-12-03 16:27:13

CopyableCougar4 (77 views)
2014-11-29 21:32:03

toopeicgaming1999 (138 views)
2014-11-26 15:22:04

toopeicgaming1999 (127 views)
2014-11-26 15:20:36

toopeicgaming1999 (38 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!