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  Applet game design  (Read 1279 times)
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Offline SuperRad

Junior Newbie




Java games rock!


« Posted 2005-02-15 06:24:04 »

Hey guys. I've just finished my first year of java at university, and i'm thinking of making an isometric game for my website out of boredom.

I've read through some tutorials on the subject, but all of them have been for java applications so there are some discrepancies. For example, from what I can understand I can't use BufferStrategy in my applet? What is considered the most effective double buffering technique for applets?

I also wonder if anyone of you could point me in the direction of a good tutorial/sourcecode for an isometric applet game. Thanks Smiley
Offline role

Junior Devvie




Java manmoth is coming!


« Reply #1 - Posted 2005-02-15 07:57:59 »

Applet can use bufferstrategy.
My game engine use bufferstrategy in applet mode.

Golden T Game Engine - Java2D/OpenGL Game Engine
Golden T Website | Golden T Forum
Offline SuperRad

Junior Newbie




Java games rock!


« Reply #2 - Posted 2005-02-16 01:44:05 »

How would I do this? I cant get the createStrategy(2); method to work for the applet, is there an equivalent that I should be using?
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Offline role

Junior Devvie




Java manmoth is coming!


« Reply #3 - Posted 2005-02-16 06:01:09 »

You create and get the bufferstrategy from Canvas.
First create the canvas and then add it to applet.
There you go, applet with bufferstrategy.

Golden T Game Engine - Java2D/OpenGL Game Engine
Golden T Website | Golden T Forum
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