Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (769)
Games in Android Showcase (230)
games submitted by our members
Games in WIP (855)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Building the Source  (Read 1883 times)
0 Members and 1 Guest are viewing this topic.
Offline Alistair_Dickie

Senior Newbie

Java games rock!

« Posted 2005-02-15 00:29:02 »

I am just new to Xith3D and intend to give it a go in a game. My aim this morning was to download, build and run the tests in my IDE. It all worked pretty well but I want to report a few glitchs.

I first built using ant and all went well. Then I tried just compiling the source trees from within the IDE. The few errors were:

- In com.xith3d.sound.loaders.test.TestOggLoader, om.xith3d.sound.drivers.joal.test.TestSoundDriverImpl, com.xith3d.spatial.bounds.SphereTest and com.xith3d.terrain.TestTerrain the compiler did not like the fact that TestCase does not have a public no arg constructor.

- I had to exclude com.xith3d.spatial.bounds.Sphere test from the compile as from line 183 to 187 it could not recognise the method classify(Vector3f)

- The class org.xith3d.test.Xith3DTestCanvas had to be excluded as I did not have the net.jtank stuff. This also meant org.xith3d.test.Xith3DGeomTest had to be excluded.


Offline William Denniss

JGO Coder

Projects: 2

Fire at will

« Reply #1 - Posted 2005-02-16 05:05:02 »

unless you have a specific need, just use the already compiled xith3d.jar and xith-tk.jar files.

Make sure you have all the required third party tools.

For the org.xith3d stuff you will need the HIAL input library.

I assume you followed the tutorial?


Offline Alistair_Dickie

Senior Newbie

Java games rock!

« Reply #2 - Posted 2005-02-16 08:25:52 »

I do not really plan to modify the source but there is no documentation like source so I thought I would take a look.

BTW I just got your ASE loader working after building a few things in 3ds. I even got the materials (well texture maps) to work. This should make things much easier for me.

I did not follow the tutorial step by step but am mildly familiar with Java3D, altough I have not really used it for a few years.


Pages: [1]
  ignore  |  Print  

EgonOlsen (1597 views)
2018-06-10 19:43:48

EgonOlsen (1698 views)
2018-06-10 19:43:44

EgonOlsen (1152 views)
2018-06-10 19:43:20

DesertCoockie (1580 views)
2018-05-13 18:23:11

nelsongames (1180 views)
2018-04-24 18:15:36

nelsongames (1703 views)
2018-04-24 18:14:32

ivj94 (2470 views)
2018-03-24 14:47:39

ivj94 (1685 views)
2018-03-24 14:46:31

ivj94 (2769 views)
2018-03-24 14:43:53

Solater (907 views)
2018-03-17 05:04:08
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!