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  I feel guilty...  (Read 1391 times)
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Offline Virum

Junior Member




Like a leaf in an icy world, memories will fade


« Posted 2005-02-11 16:43:38 »

I feel guilty for creating a static class in my otherwise OOP game engine!

Am I a sinner?  Am I in need of purifying redemption?  Am I the spawn of the devil? Wink

It's time to prove to your friends that your worth a damn. Sometimes that means dying; sometimes that means killing a whole lotta people.

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Offline shawnkendall

Senior Member





« Reply #1 - Posted 2005-02-11 19:36:42 »

We have a name for your pain... Misssster Singleton

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline Virum

Junior Member




Like a leaf in an icy world, memories will fade


« Reply #2 - Posted 2005-02-12 00:06:12 »

Quote
We have a name for your pain... Misssster Singleton


Aye, but is static really that bad of a thing?

It's time to prove to your friends that your worth a damn. Sometimes that means dying; sometimes that means killing a whole lotta people.

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Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #3 - Posted 2005-02-12 00:36:27 »

Quote
Aye, but is static really that bad of a thing?


Depends on what you're doing. A lot of utlity classes don't really need instances, so static methods are used. Singleton patterns are another example of where statics are useful.

How about you tell us what it's for, and then we can give a yay or nay?

Java Game Console Project
Last Journal Entry: 12/17/04
Offline K.I.L.E.R

Senior Member




Java games rock!


« Reply #4 - Posted 2005-02-12 02:16:53 »

Static classes are nice for math operations that don't come with Java's Math class.

That's what I use it for, to calculate physics.
If that's what how you're using it for then you are correct.

Singletons are only needed if you require a single instance of a class for the entire lifetime of your program.
I'm sure someone can give you some examples of this.

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline Virum

Junior Member




Like a leaf in an icy world, memories will fade


« Reply #5 - Posted 2005-02-12 02:31:13 »

Quote


Depends on what you're doing. A lot of utlity classes don't really need instances, so static methods are used. Singleton patterns are another example of where statics are useful.

How about you tell us what it's for, and then we can give a yay or nay?


I'll do my best, not sure how to explain it.

It's for a loading system that is used to queue's "Loadable" (interface) objects to be loaded, and then processes them.

It's basically so I can easily set up progress bars and the like by running through the queue and updating the screen as I go.  I didn't really see a reason to have it a Singleton.

Hope that made some sense. Undecided

It's time to prove to your friends that your worth a damn. Sometimes that means dying; sometimes that means killing a whole lotta people.

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Offline javatypo

Junior Member





« Reply #6 - Posted 2005-02-21 21:27:53 »

i use static classes if i only need one instance of a certain class, which are usually controllers for things, like the controller for enemies is static, but the enemies them selves are not.
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