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  Rate of position updates & b/w  (Read 1291 times)
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Offline darcone

Junior Member




Size matters


« Posted 2003-04-01 11:28:46 »

Anyone done any calculations on the preferred amount of bytes being sent by the game to get a smooth movement in-game and not totally eat all the b/w ?
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2003-04-01 11:42:44 »

Depending on algorithm - a flight sim (u know?) might come along with 1-2 messages per second. Or even less. Pacman needs one message per change of direction (given it is guaranteed to arrive).

We discussed that here earlier, lookup UDPvsTCP.



HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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