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  Problem with GageSound  (Read 1253 times)
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Offline bauerr

Junior Devvie

Java!!!!!!!!!!! !!!

« Posted 2005-02-08 05:09:50 »


I just tried to use GageSound for background music in a little game. The problem I have is that the music can't be restarted when it has been finished the first time.
Within my method I call periodically the method isRunning() and if it returns true I call the play(..)-Method.
But this doesn't work.  Cry

Should I load the whole file again or am I doing something wrong?

Another problem: If the player dies I call the stop-method to switch background music off. When the game restarts and I call the play()-Method  the music doesn't start at the beginning. It will be continued where I interrupted it.

Please, help.

Offline bauerr

Junior Devvie

Java!!!!!!!!!!! !!!

« Reply #1 - Posted 2005-02-10 08:34:32 »

Nobody?  Cry
Offline jbanes

JGO Coder

Projects: 1

"Java Games? Incredible! Mr. Incredible, that is!"

« Reply #2 - Posted 2005-02-10 09:54:24 »

That should work. Can you post the code you're using?

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Offline bauerr

Junior Devvie

Java!!!!!!!!!!! !!!

« Reply #3 - Posted 2005-02-14 09:08:14 »

Here are some code:

1. Loading the song within the constructor of my game



try {
   backsong = MusicEngine.load(this.getClass().getClassLoader().getResource("./sounds/skmini[1].mid"));
 } catch (IOException e) {}
    catch (InvalidMidiDataException e) {}
    catch (MidiUnavailableException e) {}

2. Starting the sound with mouseclick


 //MouseListener Methods
 public void mouseClicked(MouseEvent e){

   started = true;
 } else {

 }//mouse clicked

//Method called e. g. from MouseListener
public void startBacksound(){;

My game loop is running in its own thread. The music will be checked with this code:



The if-condition works as I get a "restart" written when I try to restart the song, but the music won't be restard.


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