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  new build - official LWJGL support and primitives  (Read 856 times)
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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Posted 2005-02-08 01:51:14 »

Just letting you all know that I released a new build today which has two major changes from a policy point of view.

* The LWJGL renderer is now officially supported (and works!).
* Supported tools (the ones that are BSD licensed and in CVS) from the xith-tk project are now included in the build.

Once again, the xith-tk project is a place where all community members can submit their useful utility packages and have them included in xith3d releases.  Unlike with the xith3d core, CVS access is granted to most who request it (so long as they have a presence in the Xith3D forum).

Will.

Offline Vikstar

Senior Newbie





« Reply #1 - Posted 2005-02-25 10:12:56 »

Sorry to be off-topic but does something like the tk exist for odejava? I have a few small methods which i'd like to add, which I beleive may be of use to others.
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #2 - Posted 2005-02-25 21:24:48 »

Odejava isn't as structured as the users are fewer.  You have to get though a bit of red tape to set these projects up so it's probably not worth it.  I'd suggest either submitting a zip and having some with CSV commit privledges add it in or applying for Dev CVS access yourself.

Will.

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