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  Multible Textures On Terrain  (Read 948 times)
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Offline Preacher

Junior Devvie

Java games rock!

« Posted 2005-02-07 06:49:53 »

Hi ive augmented the terrain demo for a project im doing and i need to display tiled textures on the terrain where each of the textures is different.

Currently the terrain shape is a single shape3D object, is there any way of tiling multiple textures to the same shape3D object or do i need to split the terrain into multiple shpae3D objects.

The reason i want this is that im creating a procedureal texture from an array which typically is between 1024 * 1024 and 2048 * 2048 in size and mapping that to the terrain, but the graphics card i have to demonstrate the program on can't handle textures over 512.

Appreciate any advice Smiley
Offline hawkwind

Junior Devvie

Java games rock!

« Reply #1 - Posted 2005-02-07 20:33:09 »

check out the tutorial on the site

Offline William Denniss

JGO Coder

Projects: 2

Fire at will

« Reply #2 - Posted 2005-02-07 20:37:40 »

You can only have one texture image per Shape3D I believe.

However, it is possible to have multiple tiles per texture image.  E.g., you can split it into four and just use the correct UV corods.

512x512 is a bit of a limitation as you can only fit 4 256x256 textures.  1024 or 2048 is obviously better.


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