Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (754)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (842)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Racing games  (Read 3672 times)
0 Members and 1 Guest are viewing this topic.
Offline zparticle

Senior Devvie

Thick As A Brick

« Posted 2003-03-31 14:14:59 »

I was just wondering if anyone was attempting to create a racing game using LWJGL. I bought "The Need For Speed 2" this weekend and it made me want to try making a simple racing game. Thought I might use LWJGL.

Offline Harley Rana

Junior Devvie

Java games rock!

« Reply #1 - Posted 2003-04-01 01:15:11 »

Hey i don't think theres going to be anything simple about a 3D racing game! Cheesy
Would be a very cool project though! Smiley
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #2 - Posted 2003-04-01 04:39:59 »

Maybe people should think of creating a 3D engine first?

Something that allows to load 3D models, create environments, have a production path for the artists ready ....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder

Exp: 12 years

Where's the Kaboom?

« Reply #3 - Posted 2003-04-01 12:32:05 »

I would like to see a team (or a few teams) try to make the exact same racing game in Java with LWJGL, Java3D, and in C++.  Write up the whole development process and benchmark it.

It would provide great insight into where the strengths of each technology lie.  Everyone would learn a lot and we would have a racing game in the end...

No commercial guys could afford to spend the time on it.. but maybe if the scope of the game is kept small a dedicated team of guys could pull it off?

It's what everyone wants to see before they decide which route to go... we are all just waiting for someone else to do it Smiley

Offline zparticle

Senior Devvie

Thick As A Brick

« Reply #4 - Posted 2003-04-01 12:57:56 »

That does sound like a good idea. Unfortunately I'm totally new to OpenGL and LWJGL so my efforts will be educational for me and probably not of any use to others.

By simple I meant something along these lines:

1> Image based terrain height map. (pixel color defines height 0-255 grey scale)
2> Image based terrain texture map. (pixel color defines which ground texture to use at the location 0-255 grey scale)
3> Image based terrain object map. (pixel color defines what type of 3D object should be placed on the landscape at the location)
4> Model loading routines for 3ds format.
5> Image based track height map. (pixel color defines height, above the terrain at the location, for the track)
6> Single simple car model with extreemly limited physics.
7> No AI oponents.

Seems to me that 1-4 could be implemented in a generic fashion for use in other projects. Perhaps this is part of the engine Herkules suggested be built.

Pages: [1]
  ignore  |  Print  

DesertCoockie (20 views)
2018-05-13 18:23:11

nelsongames (68 views)
2018-04-24 18:15:36

nelsongames (65 views)
2018-04-24 18:14:32

ivj94 (748 views)
2018-03-24 14:47:39

ivj94 (79 views)
2018-03-24 14:46:31

ivj94 (579 views)
2018-03-24 14:43:53

Solater (95 views)
2018-03-17 05:04:08

nelsongames (168 views)
2018-03-05 17:56:34

Gornova (362 views)
2018-03-02 22:15:33

buddyBro (1022 views)
2018-02-28 16:59:18
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!