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  [Odejava]  Breakable joints?  (Read 968 times)
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Offline harryk

Senior Newbie




Stone golems rock!


« Posted 2005-02-04 14:43:21 »

Hi again,

does ODE has support for breakable joints? I would like to set maxForce or maxTorque to a joint before the constraint is lifted, but I can't seem to find any docs about it. Any thoughts?
Offline ewills

Junior Member




Java skeletal animation systems rock!


« Reply #1 - Posted 2005-02-04 19:10:32 »

You could use JointFeedback to monitor forces and torques and detach the joints when the forces and/or torques exceed maximum thresholds.
Offline harryk

Senior Newbie




Stone golems rock!


« Reply #2 - Posted 2005-02-05 08:55:42 »

Great, thx for your reply.  Grin
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Offline harryk

Senior Newbie




Stone golems rock!


« Reply #3 - Posted 2005-02-07 07:25:56 »

joint.delete(); yields an EXCEPTION_ACCESS_VIOLATION in Java VM.

Why, oh, why? Anyone tried this?

Huh
Offline ewills

Junior Member




Java skeletal animation systems rock!


« Reply #4 - Posted 2005-02-07 17:04:55 »

I've seen many native crashes.  The only advice I have to resolving these is to use the debug native and to play around with the orders with which ode methods are called.
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