Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (526)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  What's faster, JOGL or Java2D OpenGL pipeline?  (Read 1039 times)
0 Members and 1 Guest are viewing this topic.
Offline K.I.L.E.R

Senior Devvie




Java games rock!


« Posted 2005-02-04 11:11:44 »

Both API implementations allow you to draw fonts with a single command.

The question is which one has the best performance?

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline princec

« JGO Spiffy Duke »


Medals: 425
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2005-02-04 14:28:19 »

JOGL does fonts??

Cas Smiley

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #2 - Posted 2005-02-04 14:36:06 »

Not last time I looked at it. Its a bit outside of its scope isn't it?

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline K.I.L.E.R

Senior Devvie




Java games rock!


« Reply #3 - Posted 2005-02-04 14:59:46 »

GLU libs?

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline tom
« Reply #4 - Posted 2005-02-04 16:54:18 »

What a strage thing to compare.

No one uses the GLU libs in their games. It's nice to have when your debuging and you want an easy way to show text on the screen.

I guess GLU performance is bad as it don't use textures. Don't know how Java2D does it so it's hard to compare. Do a benchmark if your interested.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (73 views)
2014-11-26 15:22:04

toopeicgaming1999 (62 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (27 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (57 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!