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  What's faster, JOGL or Java2D OpenGL pipeline?  (Read 960 times)
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Offline K.I.L.E.R

Senior Member




Java games rock!


« Posted 2005-02-04 12:11:44 »

Both API implementations allow you to draw fonts with a single command.

The question is which one has the best performance?

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Offline princec

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« Reply #1 - Posted 2005-02-04 15:28:19 »

JOGL does fonts??

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Offline Orangy Tang

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Monkey for a head


« Reply #2 - Posted 2005-02-04 15:36:06 »

Not last time I looked at it. Its a bit outside of its scope isn't it?

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Offline K.I.L.E.R

Senior Member




Java games rock!


« Reply #3 - Posted 2005-02-04 15:59:46 »

GLU libs?

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline tom
« Reply #4 - Posted 2005-02-04 17:54:18 »

What a strage thing to compare.

No one uses the GLU libs in their games. It's nice to have when your debuging and you want an easy way to show text on the screen.

I guess GLU performance is bad as it don't use textures. Don't know how Java2D does it so it's hard to compare. Do a benchmark if your interested.

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