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  Image buffer & bitmap font  (Read 1152 times)
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Offline calzada

Junior Devvie




m3g is the truth


« Posted 2005-02-03 08:31:26 »

Hi,

I use bitmap font to display nice text on my canvas (after calling Graphics3D.bindTarget/render/releaseTarget)

Everything works fine.

But when I have a long text (I.e a lot of char images to draw), it's way too slow... Which make sence since, for each character I fetch the image and display it a the correct position.

My text never changes, so I'd like to create a static image once and for all...

My question is, how to create 1 single image from multiple images.

Franck

Mobile Entertainment Studio: M-E-S
http://sourceforge.net/projects/cazapool3d/
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