Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (581)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Good Book  (Read 865 times)
0 Members and 1 Guest are viewing this topic.
Offline Synovia

Junior Newbie




Java games rock!


« Posted 2005-02-03 00:09:10 »

Are there any good books on Java Game Programming/Game Programming in general that you guys reccomend?
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #1 - Posted 2005-02-03 00:55:02 »

How bout my info bit I just wrote? Smiley  Maybe I should publish it Wink  Until then, it's free for you:

http://www.gamelizard.com/JavaGameProgrammingPresentation.htm

The source included is the most helpful part I think but the URL there has the contents that outline some of its most important points

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline Synovia

Junior Newbie




Java games rock!


« Reply #2 - Posted 2005-02-03 03:20:33 »

I was looking for more of a thing on code/project structure than specific tips and tricks. Essentially, I've written a bunch of small silly games, and want to try something bigger and am looking for a guide on what sort of code layout/structure I should be using.

IE how exactly the View/Controller/Model setup works, and alternatives.

Thanks.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gamehacer2000

Senior Newbie




Me? I'm no one; yet, i'm somebody.


« Reply #3 - Posted 2005-02-03 21:06:07 »

My personal favorite is Developing Games in Java by David Brackeen. The source code for the book can be found here http://www.brackeen.com/javagamebook His code is pretty self descriptive, and there are plenty of comments to describe what he is doing.

With that being said, he uses a multithreaded approach to developing games which is fine for basic Java2D stuff; however, if you want to make a game with OpenGL either through JOGL or through LWJGL, you should try to pull everything into the main loop.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (60 views)
2014-04-15 18:08:23

BurntPizza (58 views)
2014-04-15 03:46:01

UprightPath (71 views)
2014-04-14 17:39:50

UprightPath (54 views)
2014-04-14 17:35:47

Porlus (71 views)
2014-04-14 15:48:38

tom_mai78101 (97 views)
2014-04-10 04:04:31

BurntPizza (157 views)
2014-04-08 23:06:04

tom_mai78101 (252 views)
2014-04-05 13:34:39

trollwarrior1 (207 views)
2014-04-04 12:06:45

CJLetsGame (214 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!