Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Manual image rotation without Graphics2D  (Read 2542 times)
0 Members and 1 Guest are viewing this topic.
Offline Captain-Goatse

Junior Member




I suck at teh 2D. XBOX IS BIG LOL!111


« Posted 2002-10-28 12:15:12 »

Constructor
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
            //imageWidth    =  toRotate.getWidth(observer);
           //imageHeight   =  toRotate.getHeight(observer);
           imageWidth = 48;
            imageHeight = 48;
           
            pixels        =  new int[ 48 * 48];
            rotatedPixels =  new int[ 48 * 48];

            //grabber       =  new PixelGrabber(toRotate, 0, 0,
         //                               imageWidth,imageHeight,  
           //                             pixels, 0, imageWidth);
           grabber       =  new PixelGrabber(passedImage, 0, 0,
                                       imageWidth,imageHeight,  
                                     pixels, 0, imageHeight);            
           
           try {    
              status = grabber.grabPixels();
                     if ( !status) {
                        throw new InterruptedException();
                     } // end if.            
           } catch (InterruptedException e) {
             
               System.exit(0);            
      } // End try/catch.





The *core*
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
protected Image rotate(double angle) { 
   
   int    x, y;
   int    fromX, fromY;
   int    toX,   toY;
   int    transparent = 0x00000000;
   //double radians  = (((-(angle -180) ) %360) / 180.0) * Math.PI;
  double radians = angle; //disable if you use ints.
  //Change angle to int and then enable the above and you can use ints
  double cosAngle = Math.cos(radians);
   double sinAngle = Math.sin(radians);


      for ( y = 0; y < imageHeight; y++) {
         for ( x = 0; x < imageWidth; x++) {
            // Rotate around the center of the image.
           toX   = ( imageWidth  /2) - x;
            toY   = ( imageHeight /2) - y;
            fromX = (int)( ( toX * cosAngle) - ( toY * sinAngle));
            fromY = (int)( ( toX * sinAngle) + ( toY * cosAngle));
            fromX += imageWidth  /2;
            fromY += imageHeight /2;          
                             
            if ( (fromX < 0) || (fromX >= imageWidth)  ||
                 (fromY < 0) || (fromY >= imageHeight) ){
               // Rotated point is outside the image
              rotatedPixels[ (y * imageWidth) + x] = transparent;
            } else {                            
               rotatedPixels[ (y * imageWidth) + x] =
                      pixels[ (fromY * imageWidth) + fromX];
            } // End if.          
        } // End x loop.
     } // End y loop.  
     
         
     

      rotatedImage =  component.createImage(
                           new MemoryImageSource(imageWidth, imageHeight,  
                                                 rotatedPixels, 0, imageWidth));
      return rotatedImage;        
   } // end rotate;



I still would use Graphics2D rotate, but nothing feels like homemade code.
Offline javatypo

Junior Member





« Reply #1 - Posted 2002-12-04 00:17:11 »

What???

How does Graphics2D rotate work??

can you do that with buffer strategy??

if you can then... sweetchin.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (60 views)
2013-05-17 21:29:12

alaslipknot (69 views)
2013-05-16 21:24:48

gouessej (99 views)
2013-05-16 00:53:38

gouessej (97 views)
2013-05-16 00:17:58

theagentd (107 views)
2013-05-15 15:01:13

theagentd (98 views)
2013-05-15 15:00:54

StreetDoggy (144 views)
2013-05-14 15:56:26

kutucuk (167 views)
2013-05-12 17:10:36

kutucuk (166 views)
2013-05-12 15:36:09

UnluckyDevil (175 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.143 seconds with 20 queries.