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  Canvas3d extending Component  (Read 762 times)
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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Posted 2005-02-01 22:07:21 »

I has been brought up before that Canvas3d shouldn't extend Component.  I have removed this in my local copy of the code and it did not break Xith3D or my game.  I am planning to commit this change soon,  any objections?

Will.

Offline cascade

Junior Member




Java games rock!


« Reply #1 - Posted 2005-02-02 04:23:37 »

Perhaps leave a Canvas3d_deprecated or something like this for the people relying on the removed "feature". Just in case.

However, I have no idea what this change means or what it is good or bad for but since working with Xith sometimes requires to use handcrafted workarounds to get something specific working it is annoying (though necessary) if such a workaround is broken by an update.

Offline ewills

Junior Member




Java skeletal animation systems rock!


« Reply #2 - Posted 2005-02-02 15:10:45 »

Yes.  I think this is correct.  I'm not even sure if a Canvas3D added to a Container renders the scene correctly.  People should be using canvas.getCanvasPeer().getComponent().
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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2005-02-08 00:48:43 »

removed and committed.

Will.

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