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  M3GToolkit: m3g utilities  (Read 1545 times)
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Offline caraiz

Senior Newbie




Java games rock!


« Posted 2005-02-01 07:45:29 »

Hi, i had started to develop a set of utilities for M3G files.
For now i had almost finished the core for save M3G and a small api for read ASE files.
I have not so much time lately, so only I had can do 2 simple samples to convert "m3g code" to m3g, and another to convert ase to m3g.
Its open sourced, so if anyone wish help doing some exporter for other formats, is wellcome  Smiley

The url for download is:

http://www.java4ever.com/index.php?section=j2me&project=m3gtoolkit&menu=main

Thanks!

Offline www.rzr.online.fr

Junior Newbie




(Call me for M3G / JSR-184 and any 3D gfx)


« Reply #1 - Posted 2005-02-01 08:24:57 »

Quote
Hi, i had started to develop a set of utilities for M3G files.
For now i had almost finished the core for save M3G and a small api for read ASE files.
I have not so much time lately, so only I had can do 2 simple samples to convert "m3g code" to m3g, and another to convert ase to m3g.
Its open sourced, so if anyone wish help doing some exporter for other formats, is wellcome  Smiley



Muchas gracias !!!

Well VRML will be a useful format ... and there are probally things done java3d side ...

I will have a look at it ... soon

BTW: is GPL the best licence to use ?
What about a less restrictive one such as LGPL ...

Stay tuned

---
http://rzr.online.fr/java.htm  3D on Java Mobiles
Offline caraiz

Senior Newbie




Java games rock!


« Reply #2 - Posted 2005-02-01 12:02:43 »

Thanks, if u have a bit of time will be great u look and if u wish start to do some exporter Smiley

Quote


BTW: is GPL the best licence to use ?
What about a less restrictive one such as LGPL ...



Im thinking more it as application than a library, so i think GPL is a good option.
The interesting is the m3g file it generate, and it can be used for commercial products too.

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Offline Juinness

Innocent Bystander




Java games rock!


« Reply #3 - Posted 2005-02-10 06:59:29 »

Hi, We have released a M3G converter called Juinness available at http://sourceforge.net/projects/juinness/
Offline www.rzr.online.fr

Junior Newbie




(Call me for M3G / JSR-184 and any 3D gfx)


« Reply #4 - Posted 2005-03-22 14:23:02 »

Quote
Hi, i had started to develop a set of utilities for M3G files.


I've found a couple of bug , where can i bugreport them ?
before the project go to a FLOSS place - http://gna.org is my favorite

I use this place to log them :

_____________________________________________________________
// Fix m3gtoolkit-0.1
// -------------------------------------------------------------------------------------------------------

public Texture2D(Image2D image)
{
           blending=FUNC_MODULATE; // <= fix here
// -------------------------------------------------------------------------------------------------------
protected Transformable()
{
           orientation=new float[3]; // orientation axis is 3 != 4

// -------------------------------------------------------------------------------------------------------
public abstract class M3GObject
{
      public static int byte EXTERNAL_REFERENCE      =  0xFF; // byte=-1; !=255  ?128   ...

     // byte type= (byte) is.readByte(); // orig // confusion on signed byte
      int type= is.readByte(); //! Object type in int not byte
// -------------------------------------------------------------------------------------------------------
//file:M3GFile

     private Vector buildReferenceTable()
     {
       // ...
+                ExternalReference[] refs = externalReferencesSection.getExternalReferences();
+                for (int i=0;i< externalReferencesSection.getExternalReferenceCount(); i++)
{
+                    refs.buildReferenceTable( table );
       // ...
_____________________________________________________________

---
http://rzr.online.fr/java.htm  3D on Java Mobiles
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