Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  LWJGL and modularity  (Read 687 times)
0 Members and 1 Guest are viewing this topic.
Offline Deadcow

Senior Newbie




Back from beyond ... Moo!


« Posted 2005-01-31 08:20:31 »

Hi there,

If some of you are Linux users, they probably have dealt with Linux kernel compilation ( or various other software system compilation ). For the others let me explain how it works: First, you edit ( using a dedicated tool or even manually )  a configuration file specifying which "kernel modules" you want to include in the kernel, then you compile it. Modules can have dependencies with each others ( ex. the firewall module require the network module ). So, you can build your very own kernel containing only the modules you need and nothing else. This have numerous aventages. Mainly it leads to potentially ligthweight result, but it also allows a plethora of modules to exists without bloating the kernel.

Maybe lwjgl can works like this? Each extension ( even GL* ), utility ( Bone animation, devil, openal, etc ) can be considered as a module. A module database ( xml files ? ) is used by a tool to produce an ant file, then the whole shebang is compiled and packed in a single tailored jar file.

Thoughts are welcome !
Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #1 - Posted 2005-01-31 09:19:53 »

LWJGL is too small to need to do this.

In a matter of 30 seconds I can throw out any bits I don't need from the Jar and the MSVC build.

Seeing as the whole lot weighs in under quarter of a meg anyway when it's LZMA'ed it's really not on our agenda!

Cas Smiley

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (84 views)
2013-05-17 21:29:12

alaslipknot (92 views)
2013-05-16 21:24:48

gouessej (123 views)
2013-05-16 00:53:38

gouessej (117 views)
2013-05-16 00:17:58

theagentd (127 views)
2013-05-15 15:01:13

theagentd (114 views)
2013-05-15 15:00:54

StreetDoggy (158 views)
2013-05-14 15:56:26

kutucuk (180 views)
2013-05-12 17:10:36

kutucuk (180 views)
2013-05-12 15:36:09

UnluckyDevil (187 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.083 seconds with 20 queries.