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  Game Organization  (Read 1672 times)
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Offline avajava

Senior Newbie




Java games rock!


« Posted 2005-01-27 21:26:15 »

There's probably a real term used to describe what I'm talking about, but I don't know it, and thus cannot find an answer to my question.  I am looking for either some sites or tips from you guys on the accepted/approved ways of organizing game code so it is clean and manageable.  For example, is it standard to have (like I usually do) a base class for game objects which other classes extend to make the player, monsters, items, etc.?  That is only an example, but I would really like to understand on a general level how java game code is conventionally organized.
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2005-01-28 06:18:05 »

You might find this thread interesting:

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=GameDesign;action=display;num=1078223795

Kev

Offline avajava

Senior Newbie




Java games rock!


« Reply #2 - Posted 2005-01-28 17:49:07 »

Thanks, that's exactly what I was talknig about.
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