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  Ambigious methods  (Read 1148 times)
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Offline darcone

Junior Member




Size matters


« Posted 2003-03-27 13:48:40 »

I don´t know if you are aware of this but it is kind of disturbing if you don´t want to write your own abs() method... anyhow.. here is the error message when i tried to use Math.abs() :

Player.java [37:1] reference to Math is ambiguous, both class org.lwjgl.Math in org.lwjgl and class java.lang.Math in java.lang match
       this.angle = Math.abs((angle%360));

=/
Offline Orangy Tang

JGO Kernel


Medals: 48
Projects: 11


Monkey for a head


« Reply #1 - Posted 2003-03-27 14:17:36 »

The lwjgl methods are for use if you don't want to use the java.lang.Math methods - since these all operate on (and return) doubles. So either don't import both at the same time, or just scope the call to the Math class you want to use:

1  
angle = java.lang.Math.abs(theValue);

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Offline darcone

Junior Member




Size matters


« Reply #2 - Posted 2003-03-27 22:53:38 »

Ah yeah I see Smiley
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Offline Harley Rana

Junior Member




Java games rock!


« Reply #3 - Posted 2003-04-01 02:10:33 »

Would there be any speed advantage replacing some of the math methods with native versions.  Or is the benifit outweighed by crossing over jni?

Could we replace this in org.lwjgl.Math?

public static float sin(float theta) {
     return (float) java.lang.Math.sin(java.lang.Math.toRadians(theta));
}
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