Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (306)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  yet another newbie problem re:  native libs :  (Read 548 times)
0 Members and 1 Guest are viewing this topic.
Offline beano

Junior Newbie




Java games rock!


« Posted 2005-01-23 05:54:38 »

I know that questions concerning the installation of native libs have been asked time and time again in this forum, but the answers I'm seeing aren't working for me.

I'm using Eclipse 3.0 and Java 1.4.2_05.  I've installed jogl.jar in the following locations:

C:\Program Files\Java\j2sdk1.4.2_05\jre\lib\ext
C:\Program Files\Java\j2sdk1.4.2_05\lib\ext

And I've installed jogl.dll and jogl_cg.dll in the following locations:

C:\Program Files\Java\j2sdk1.4.2_05\jre\bin
C:\Program Files\Java\j2sdk1.4.2_05\bin

I got the impression from a post I saw elsewhere that the redundancy was necessary.  I thought I had all the bases covered, but obviously I'm missing something.  Here's the init() method of the applet I'm trying to run (taken directly from from a tutorial I found on the web):

   public void init() {
       this.getContentPane().setLayout(new GridLayout(1,2));
       boolean hardware = false;

       try {
           Class.forName("net.java.games.jogl.GLCanvas");

           hardware = true;

       } catch (ClassNotFoundException e) {

           hardware = false;
       }

       if (hardware) {
           /*JPanel panel = new GLPanel1();
           this.getContentPane().add(panel);*/
           try {
               Class c = Class.forName("GLPanel2A");
               JPanel hardw = (JPanel) c.newInstance();
               this.getContentPane().add(hardw);
               a=(Animated)hardw;
               Class c2 = Class.forName("GLPanel2B");
               JPanel hardw2 = (JPanel) c2.newInstance();
               this.getContentPane().add(hardw2);
               b=(Animated)hardw2;



           } catch (Exception e) {
               hardware=false;

           }
       } if (!hardware) {
           this.getContentPane().add(new JLabel("JOGL not installed"));
       }

   }


And guess what.  "JOGL not installed."  Any ideas?

Thanks,

-r
Offline beano

Junior Newbie




Java games rock!


« Reply #1 - Posted 2005-01-23 19:35:45 »

Never mind.  I heeded some of Eclipse's complaints and created a package for the classes in this tutorial (called "jogltut1") instead of using the default (nameless) package.

So the lines of code that say, for example:

Class c = Class.forName("GLPanel2A");

should be:

Class c = Class.forName("jogltut1.GLPanel2A");

Silly me. :-)
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
mrbenebob (1 views)
2013-06-19 14:55:23

BrassApparatus (11 views)
2013-06-19 08:52:37

NegativeZero (17 views)
2013-06-19 03:31:52

NegativeZero (19 views)
2013-06-19 03:24:09

Jesse_Attard (20 views)
2013-06-18 22:03:02

HeroesGraveDev (62 views)
2013-06-15 23:35:23

Vermeer (61 views)
2013-06-14 20:08:06

davedes (61 views)
2013-06-14 16:03:55

alaslipknot (55 views)
2013-06-13 07:56:31

Roquen (77 views)
2013-06-12 04:12:32
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!