Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (565)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (607)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Jet: which version to use?  (Read 1211 times)
0 Members and 1 Guest are viewing this topic.
Offline baegsi

Senior Newbie

Java games rock!

« Posted 2005-01-22 14:29:19 »

I'm planning to have a native exe for my next game. So far as I understand it there's no serious alternative to Excelsior JET, right? There are two editions available, Standard and Professional, and I'm wondering if Standard edition would be good enough for a game (which would help my tight indie budget a lot Smiley ).

I'm using lwjgl, no AWT/Swing whatsoever. Any experiences?
Offline princec

« JGO Spiffy Duke »

Medals: 493
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #1 - Posted 2005-01-22 15:18:28 »

Both are fine.
Standard is much easier to use but you have to ship megs and megs of DLLs along with the game. Maybe that's not such a big issue any more. If you don't use AWT or Swing it can be fairly small.
Pro has a global optimiser and squeezes true C++ performance out of the JVM but it's incredibly fiddly to get it right.

Cas Smiley

Offline Danskeren

Senior Devvie

Projects: 1


« Reply #2 - Posted 2005-01-23 19:14:57 »

I use j4exe but it has stupid bugs when you try to use some classes like Random and Scanner.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline baegsi

Senior Newbie

Java games rock!

« Reply #3 - Posted 2005-01-24 04:37:38 »

Do you mean exe4j? It's cheap but what I understand it does not compile into native code, it just provides an exe
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Riven (9 views)
2015-04-01 18:27:05

ags1 (24 views)
2015-03-31 10:55:12

theagentd (13 views)
2015-03-27 23:08:20

wxwsk8er (54 views)
2015-03-20 15:39:46

Fairy Tailz (48 views)
2015-03-15 21:52:20

Olo (29 views)
2015-03-13 17:51:59

Olo (33 views)
2015-03-13 17:50:51

Olo (40 views)
2015-03-13 17:50:16

Olo (44 views)
2015-03-13 17:47:07

ClaasJG (61 views)
2015-03-10 11:36:42
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!