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  Commercial game: how many levels?  (Read 2127 times)
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Offline TheAnalogKid

JGO Coder


Projects: 2



« Posted 2005-01-21 15:43:06 »

I'm developping the story and scenario of Mighty Bubbles and I'm wondering how many levels should I have considering this:

- each level will be about 1/3 the size of the current demo level
- each level is comprised in its world
- I'd like 5 levels per world
- the gameplay will be much more elaborated: I have a lot of ideas
- graphics will be by far more professional and polish
- no boss ennemy at the end of a world but the level will be much more difficult
- the public targeted is 10 to 18 years old but might be older
- I expect to sell the game 20$ US

If I look at different platform games such as Super Mario series then it seems that they have between 40 and 50 levels.

Offline JoC

Junior Member




I love YaBB 1G - SP1!


« Reply #1 - Posted 2005-01-26 04:33:54 »

I think that you should have atleast 40 levels, and maybe a end of the game boss? Smiley
Love mighty bubbles
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #2 - Posted 2005-01-26 12:56:45 »

Thanks for your help.

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Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #3 - Posted 2005-01-29 00:38:52 »

I like to think of games in terms of number of hours.  The longer the better, with about 10 hours being very minimum.  If you charge for $20, 3 times a movie where I'm from, you'd better make the game last 3 times as long Smiley  I like games that take me at least 25 hours of good play.  Some say games can be too long, but I think the real issue there is too much time and too little dynamics.  If it keeps changing and getting more interesting as you play longer, then it's like playing a new game that you're already good at every day.

Admin and Game Developer at
GameLizard.com
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Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #4 - Posted 2005-01-29 01:06:16 »

Thanks for these very good advices! I will consider them.

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