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  Inputs & Events management  (Read 2315 times)
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« Posted 2003-03-26 09:30:58 »

Hello there!

I'm a beginer in JaVa GaMinG ProG and need your help on event managing, i.e. mouse events (and furthermore graphic components events dispatch, but all thing at its time Tongue). Currently I'm using Swing API but I want to make my own event manager & widjets. So, first, I need to know how to code this "event manager", including getting back the native inputs of the mouse / keyboard to store their states different structures as a key buffer which I could poll for being acknoledged from keyboard state, and a similar simply way of getting informed about mouse actions. Then manage these events and make a dispatcher to graphic components. What means could I count on? I'd be pleased to see your different implementations of yours "home-made" stuff  Smiley

Thanx for your help,

Ouh oO oOo OoOoOh!
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2003-03-26 09:34:15 »


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
« Reply #2 - Posted 2003-03-26 09:37:10 »

I prepared myself to ths king of answer Wink
No, I don't want to use any external library from JAVA (this is the difficulty)...
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Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #3 - Posted 2003-03-26 10:22:30 »

They have a heirarchical widget architecture with event handling.

I'm not sure what you are heading for?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
« Reply #4 - Posted 2003-03-26 13:04:00 »

HmM!.. Too complicated for the moment. I just need to know how to get the keyboard/mouse state without anything from Swing/AWT API. Is this possible with the standalone Java API?
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #5 - Posted 2003-03-26 14:07:29 »

No. AWT is THE basic interface to that.

Jazz/Piccolo needs Swing of course.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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